Files
games/tools/component_test/editor.go

86 lines
1.9 KiB
Go

package main
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/buttons"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
var root = stacks.New(
stacks.Horizontal(),
//stacks.BlockOpt(blocks.BackgroundColor(color.White)),
//stacks.BlockOpt(blocks.Name("parent")),
stacks.Children(
stacks.New(
//stacks.BlockOpt(blocks.Name("left")),
stacks.Children(
buttons.New(
buttons.BlockOpt(blocks.Size(100, 100)),
buttons.Label("hello"),
buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
buttons.OnClick(func(ms mouse.State) {
println("green")
}),
),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Yellow),
),
),
),
stacks.New(
//stacks.BlockOpt(blocks.Name("right")),
stacks.Children(
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Blue),
),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Red),
),
),
),
),
)
func newEditor() *editor {
return &editor{}
}
type editor struct {
root elements.Element
bounds elements.Bounds
handleMouse func() bool
}
func (e *editor) Update() error {
sprites.Update()
e.handleMouse()
return nil
}
func (e *editor) Draw(screen *ebiten.Image) {
e.root.Draw(screen)
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
if e.bounds.Width != outsideWidth || e.bounds.Height != outsideHeight {
e.bounds = elements.Bounds{
Min: elements.Point{},
Width: outsideWidth,
Height: outsideHeight,
}
e.root = root()
e.handleMouse = mouse.Handler(e.root)
}
return outsideWidth, outsideHeight
}