okay giant ux refactor to hopefully make it cleaner
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@@ -12,10 +12,6 @@ func (n NopHandler) HandleMouseEvent(s State) bool {
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return false
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}
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type ChildrenProvider interface {
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GetChildren() []elements.Element
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}
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type EventHandler interface {
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HandleMouseEvent(s State) bool
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}
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@@ -28,6 +24,13 @@ type State struct {
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Clicked bool
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}
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func (s *State) Point() elements.Point {
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return elements.Point{
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X: s.X,
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Y: s.Y,
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}
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}
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func Handler(e elements.Element) func() bool {
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newState := StateBuilder()
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ms := newState()
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@@ -38,11 +41,9 @@ func Handler(e elements.Element) func() bool {
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}
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func propagateMouse(e elements.Element, ms State) bool {
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if p, ok := e.(ChildrenProvider); ok {
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for _, c := range p.GetChildren() {
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if propagateMouse(c, ms) {
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return true
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}
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for _, c := range e.Children() {
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if propagateMouse(c, ms) {
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return true
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}
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}
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