2 Commits

10 changed files with 143 additions and 112 deletions

View File

@@ -0,0 +1,38 @@
package base
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
)
type Element struct {
mouse.NopHandler
anchor elements.Point
children []elements.Element
backgroundColor color.Color
name string // For debugging
}
func (e *Element) Anchor() elements.Point {
return e.anchor
}
func (e *Element) SetAnchor(a elements.Point) {
d := e.Anchor().Delta(a)
for _, ch := range e.Children() {
ch.SetAnchor(ch.Anchor().Add(d))
}
e.anchor = a
}
func (e *Element) Children() []elements.Element {
return e.children
}
func (e *Element) BackgroundColor() color.Color {
return e.backgroundColor
}

View File

@@ -0,0 +1,29 @@
package base
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
)
type OptFunc func(*Element)
func Children(children ...elements.Element) OptFunc {
return func(c *Element) {
c.children = children
}
}
func Name(name string) OptFunc {
return func(s *Element) {
s.name = name
}
}
func (b elements.Builder) BackgroundColor(c color.Color) elements.Builder {
return func() elements.Element {
ce := b().(*Element)
ce.backgroundColor = c
return ce
}
}

View File

@@ -1,28 +1,27 @@
package blocks package blocks
import ( import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse" "git.vezzani.net/ben/games/common/elements/v1/base"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector" "github.com/hajimehoshi/ebiten/v2/vector"
) )
func New(ops ...OptFunc) elements.Element { type Builder elements.Builder
b := Block{}
for i := range ops { func New(ops ...OptFunc) Builder {
ops[i](&b) return func() elements.Element {
b := Block{}
for i := range ops {
ops[i](&b)
}
return &b
} }
return &b
} }
type Block struct { type Block struct {
elements.Core base.Element
backgroundColor *color.Color
mouse.NopHandler
width, height int width, height int
name string name string
} }
@@ -41,7 +40,7 @@ func (b *Block) Size() (w, h int) {
func (b *Block) Draw(image *ebiten.Image) { func (b *Block) Draw(image *ebiten.Image) {
bnd := b.Bounds() bnd := b.Bounds()
if b.backgroundColor != nil { if b.BackgroundColor() != nil {
vector.DrawFilledRect( vector.DrawFilledRect(
image, image,
float32(b.Anchor().X), float32(b.Anchor().X),

View File

@@ -1,28 +1,23 @@
package blocks package blocks
import ( import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/base"
) )
type OptFunc func(*Block) type OptFunc func(*Block)
func Core(f elements.OptFunc) OptFunc { func Core(f base.OptFunc) OptFunc {
return func(b *Block) { return func(b *Block) {
f(&b.Core) f(&b.Element)
} }
} }
func Size(w, h int) OptFunc { func (b Builder) Size(w, h int) Builder {
return func(b *Block) { return func() elements.Element {
b.width, b.height = w, h bl := b().(*Block)
} bl.width, bl.height = w, h
} return bl
func BackgroundColor(c color.Color) OptFunc {
return func(b *Block) {
b.backgroundColor = &c
} }
} }

View File

@@ -3,16 +3,16 @@ package buttons
import ( import (
"image/color" "image/color"
"git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1/base"
"git.vezzani.net/ben/games/common/elements/v1/blocks" "git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse" "git.vezzani.net/ben/games/common/elements/v1/mouse"
) )
type OptFunc func(button *Button) type OptFunc func(button *Button)
func Core(f elements.OptFunc) OptFunc { func Core(f base.OptFunc) OptFunc {
return func(b *Button) { return func(b *Button) {
f(&b.Core) f(&b.Element)
} }
} }

View File

@@ -1,15 +0,0 @@
package elements
type OptFunc func(*Core)
func Children(children ...Element) OptFunc {
return func(c *Core) {
c.children = children
}
}
func Name(name string) OptFunc {
return func(s *Core) {
s.name = name
}
}

View File

@@ -12,6 +12,8 @@ type Element interface {
Children() []Element Children() []Element
} }
type Builder func() Element
type Point struct { type Point struct {
X, Y int X, Y int
} }
@@ -38,26 +40,3 @@ type Bounds struct {
func (b *Bounds) Contains(p Point) bool { func (b *Bounds) Contains(p Point) bool {
return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
} }
type Core struct {
anchor Point
children []Element
name string // For debugging
}
func (c *Core) Anchor() Point {
return c.anchor
}
func (c *Core) SetAnchor(a Point) {
d := c.Anchor().Delta(a)
for _, ch := range c.Children() {
ch.SetAnchor(ch.Anchor().Add(d))
}
c.anchor = a
}
func (c *Core) Children() []Element {
return c.children
}

View File

@@ -1,12 +1,14 @@
package stacks package stacks
import "git.vezzani.net/ben/games/common/elements/v1" import (
"git.vezzani.net/ben/games/common/elements/v1/base"
)
type OptFunc func(*Stack) type OptFunc func(*Stack)
func Core(f elements.OptFunc) OptFunc { func Core(f base.OptFunc) OptFunc {
return func(s *Stack) { return func(s *Stack) {
f(&s.Core) f(&s.Base)
} }
} }

View File

@@ -29,7 +29,7 @@ func New(ops ...OptFunc) elements.Element {
} }
type Stack struct { type Stack struct {
elements.Core elements.Base
mouse.NopHandler mouse.NopHandler
horizontal bool horizontal bool
} }

View File

@@ -3,52 +3,54 @@ package main
import ( import (
"git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks" "git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/buttons"
"git.vezzani.net/ben/games/common/elements/v1/mouse" "git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1" "git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames" "golang.org/x/image/colornames"
) )
var root = stacks.New( //var root = stacks.New(
stacks.Horizontal(), // stacks.Horizontal(),
//stacks.Core(blocks.BackgroundColor(color.White)), // //stacks.Element(blocks.BackgroundColor(color.White)),
stacks.Core(elements.Name("parent")), // stacks.Element(elements.Name("parent")),
stacks.Core(elements.Children( // stacks.Element(elements.Children(
stacks.New( // stacks.New(
stacks.Core(elements.Name("left")), // stacks.Element(elements.Name("left")),
stacks.Core(elements.Children( // stacks.Element(elements.Children(
buttons.New( // buttons.New(
buttons.BlockOpt(blocks.Size(100, 100)), // buttons.BlockOpt(blocks.Size(100, 100)),
buttons.Label("hello"), // buttons.Label("hello"),
buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)), // buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
buttons.OnClick(func(ms mouse.State) { // buttons.OnClick(func(ms mouse.State) {
println("green") // println("green")
}), // }),
), // ),
blocks.New( // blocks.New(
blocks.Size(100, 100), // blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Yellow), // blocks.BackgroundColor(colornames.Yellow),
), // ),
)), // )),
), // ),
stacks.New( // stacks.New(
stacks.Core(elements.Name("right")), // stacks.Element(elements.Name("right")),
stacks.Core(elements.Children( // stacks.Element(elements.Children(
blocks.New( // blocks.New(
blocks.Size(100, 100), // blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Blue), // blocks.BackgroundColor(colornames.Blue),
), // ),
blocks.New( // blocks.New(
blocks.Size(100, 100), // blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Red), // blocks.BackgroundColor(colornames.Red),
), // ),
)), // )),
), // ),
)), // )),
) //)
var root = blocks.New().
Size(100, 100).
BackgroundColor(colornames.Red)
func newEditor() *editor { func newEditor() *editor {
return &editor{} return &editor{}
@@ -57,6 +59,7 @@ func newEditor() *editor {
type editor struct { type editor struct {
bounds elements.Bounds bounds elements.Bounds
handleMouse func() bool handleMouse func() bool
root elements.Element
} }
func (e *editor) Update() error { func (e *editor) Update() error {
@@ -66,7 +69,7 @@ func (e *editor) Update() error {
} }
func (e *editor) Draw(screen *ebiten.Image) { func (e *editor) Draw(screen *ebiten.Image) {
root.Draw(screen) e.root.Draw(screen)
} }
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
@@ -76,7 +79,8 @@ func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHei
Width: outsideWidth, Width: outsideWidth,
Height: outsideHeight, Height: outsideHeight,
} }
e.handleMouse = mouse.Handler(root) e.root = root()
e.handleMouse = mouse.Handler(e.root)
} }
return outsideWidth, outsideHeight return outsideWidth, outsideHeight