49 lines
1008 B
Go
49 lines
1008 B
Go
package main
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/blocks"
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"git.vezzani.net/ben/games/common/elements/v1/stacks"
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"git.vezzani.net/ben/games/common/sprites/v1"
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"github.com/hajimehoshi/ebiten/v2"
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"golang.org/x/image/colornames"
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)
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var menu = stacks.New(
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stacks.BlockOpt(blocks.BackgroundColor(color.White)),
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stacks.BlockOpt(blocks.Size(100, 200)),
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stacks.Children(
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blocks.New(blocks.BackgroundColor(colornames.Green)),
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blocks.New(),
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),
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)
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func newEditor() *editor {
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return &editor{}
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}
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type editor struct {
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}
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func (e *editor) Update() error {
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sprites.Update()
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return nil
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}
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func (e *editor) Draw(screen *ebiten.Image) {
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b := screen.Bounds()
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menu(elements.Bounds{
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ZX: float64(b.Min.X),
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ZY: float64(b.Min.Y),
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WX: float64(b.Max.X),
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WY: float64(b.Max.Y),
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}).Draw(screen)
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}
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func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return outsideWidth, outsideHeight
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}
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