230 lines
4.6 KiB
Go
230 lines
4.6 KiB
Go
package game
|
|
|
|
import (
|
|
"image/color"
|
|
"math/rand"
|
|
"strconv"
|
|
|
|
"git.vezzani.net/ben/games/common/colors"
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
"github.com/hajimehoshi/ebiten/v2/text"
|
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
|
"golang.org/x/image/font/basicfont"
|
|
)
|
|
|
|
type mouseButton int
|
|
|
|
const (
|
|
cellSize = 32
|
|
borderThickness = 1
|
|
|
|
sideMargin = cellSize
|
|
topMargin = cellSize * 2
|
|
bottomMargin = cellSize
|
|
|
|
left mouseButton = iota
|
|
right
|
|
)
|
|
|
|
var (
|
|
backgroundColor = colors.FromInt(0xffffff)
|
|
borderColor = colors.FromInt(0x999999)
|
|
revealedColor = colors.FromInt(0xdddddd)
|
|
downColor = colors.FromInt(0xaaaaaa)
|
|
|
|
dangerColors = [8]color.Color{
|
|
colors.FromInt(0x000000),
|
|
colors.FromInt(0x440000),
|
|
colors.FromInt(0x880000),
|
|
colors.FromInt(0xaa0000),
|
|
colors.FromInt(0xcc0000),
|
|
colors.FromInt(0xdd0000),
|
|
colors.FromInt(0xee0000),
|
|
colors.FromInt(0xff0000),
|
|
}
|
|
|
|
cols, rows int32
|
|
|
|
board []square
|
|
|
|
leftDown, rightDown bool
|
|
leftClicked, rightClicked bool
|
|
|
|
mouseX, mouseY int
|
|
|
|
over bool
|
|
)
|
|
|
|
type square struct {
|
|
mined bool
|
|
revealed bool
|
|
danger uint8
|
|
}
|
|
|
|
func New(colCount, rowCount, mineCount int32) *Core {
|
|
cols = colCount
|
|
rows = rowCount
|
|
board = make([]square, cols*rows)
|
|
for range mineCount {
|
|
addr := rand.Int31n(cols * rows)
|
|
for board[addr].mined {
|
|
addr = rand.Int31n(cols * rows)
|
|
}
|
|
board[addr].mined = true
|
|
}
|
|
|
|
initDanger()
|
|
|
|
return &Core{}
|
|
}
|
|
|
|
type Core struct{}
|
|
|
|
func (c Core) Update() error {
|
|
mouseX, mouseY = ebiten.CursorPosition()
|
|
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
|
leftDown = true
|
|
}
|
|
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
|
|
rightDown = true
|
|
}
|
|
|
|
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
|
|
leftDown = false
|
|
if !rightDown {
|
|
handleClick(left)
|
|
}
|
|
}
|
|
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
|
|
rightDown = false
|
|
if !leftDown {
|
|
handleClick(right)
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (c Core) Draw(screen *ebiten.Image) {
|
|
maxX, maxY := c.Layout(0, 0)
|
|
vector.DrawFilledRect(screen, 0, 0, float32(maxX), float32(maxY), backgroundColor, false)
|
|
|
|
drawGrid(screen)
|
|
}
|
|
|
|
func (c Core) Layout(_, _ int) (screenWidth, screenHeight int) {
|
|
return int(cellSize*cols + sideMargin*2), int(cellSize*rows + topMargin + bottomMargin)
|
|
}
|
|
|
|
func drawGrid(screen *ebiten.Image) {
|
|
vector.StrokeRect(screen, sideMargin, topMargin, float32(cellSize*cols), float32(cellSize*rows), borderThickness, borderColor, false)
|
|
|
|
mouseSquare := int32(-1)
|
|
|
|
if leftDown || rightDown {
|
|
mouseSquare = mouseOverSquare()
|
|
}
|
|
|
|
for i := range rows * cols {
|
|
clr := backgroundColor
|
|
if board[i].revealed {
|
|
clr = revealedColor
|
|
} else {
|
|
if mouseSquare == i {
|
|
clr = downColor
|
|
}
|
|
}
|
|
x, y, w, h := getCellSquare(i)
|
|
vector.DrawFilledRect(screen, x, y, w, h, clr, false)
|
|
vector.StrokeRect(screen, x, y, w, h, borderThickness, borderColor, false)
|
|
if board[i].revealed && board[i].danger > 0 {
|
|
txt := strconv.Itoa(int(board[i].danger))
|
|
|
|
text.Draw(screen, txt, basicfont.Face7x13, int(x)+12, int(y)+20, dangerColors[board[i].danger])
|
|
}
|
|
}
|
|
}
|
|
|
|
func mouseOverSquare() int32 {
|
|
if int32(mouseX) < sideMargin ||
|
|
int32(mouseY) < topMargin ||
|
|
int32(mouseX) > sideMargin+cellSize*cols ||
|
|
int32(mouseX) > topMargin+cellSize*rows {
|
|
return -1
|
|
}
|
|
|
|
baseMouseX := (int32(mouseX) - sideMargin) / cellSize
|
|
baseMouseY := (int32(mouseY) - topMargin) / cellSize
|
|
|
|
return baseMouseY*rows + baseMouseX
|
|
}
|
|
|
|
func getCellSquare(addr int32) (float32, float32, float32, float32) {
|
|
c, r := float32(addr%cols), float32(addr/rows)
|
|
return sideMargin + c*cellSize, topMargin + r*cellSize, cellSize, cellSize
|
|
}
|
|
|
|
func handleClick(side mouseButton) {
|
|
sq := mouseOverSquare()
|
|
if sq == -1 {
|
|
return
|
|
}
|
|
|
|
if side == left {
|
|
if board[sq].mined {
|
|
|
|
} else {
|
|
reveal(sq)
|
|
}
|
|
}
|
|
}
|
|
|
|
func reveal(addr int32) {
|
|
if board[addr].revealed {
|
|
return
|
|
}
|
|
board[addr].revealed = true
|
|
for _, nAddr := range getNeighbors(addr) {
|
|
if board[nAddr].revealed || board[nAddr].mined {
|
|
continue
|
|
}
|
|
reveal(nAddr)
|
|
}
|
|
}
|
|
|
|
func getNeighbors(addr int32) []int32 {
|
|
ns := make([]int32, 0)
|
|
sides := make([]int32, 0)
|
|
c, r := addr%cols, addr/rows
|
|
if c > 0 {
|
|
sides = append(sides, addr-1)
|
|
}
|
|
if c < cols-1 {
|
|
sides = append(sides, addr+1)
|
|
}
|
|
if r > 0 {
|
|
ns = append(ns, addr-cols)
|
|
for _, s := range sides {
|
|
ns = append(ns, s-cols)
|
|
}
|
|
}
|
|
if r < rows-1 {
|
|
ns = append(ns, addr+cols)
|
|
for _, s := range sides {
|
|
ns = append(ns, s+cols)
|
|
}
|
|
}
|
|
return append(ns, sides...)
|
|
}
|
|
|
|
func initDanger() {
|
|
for i := range board {
|
|
for _, n := range getNeighbors(int32(i)) {
|
|
if board[n].mined {
|
|
board[i].danger++
|
|
}
|
|
}
|
|
}
|
|
}
|