This commit is contained in:
2025-08-18 14:57:01 -04:00
parent 627ca88732
commit a7b3a6cd4a
9 changed files with 353 additions and 2 deletions

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@@ -0,0 +1,8 @@
package control
const (
MouseLeft MouseButton = iota
MouseRight
)
type MouseButton int

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@@ -0,0 +1,61 @@
package elements
import (
"context"
"image/color"
"git.vezzani.net/ben/games/common/ux/v1"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font"
)
type Block struct {
Label string
Style struct {
Width float32
Height float32
XAlign XAlign
YAlign YAlign
Offset int
Font *font.Face
BackgroundColor *color.Color
}
}
func (b *Block) backgroundColor() color.Color {
var c *color.Color
if b.Style.BackgroundColor != nil {
c = b.Style.BackgroundColor
} else {
c = &ux.BackgroundColor
}
return *c
}
func (b *Block) size(ctx context.Context) (x, y float32) {
x = b.Style.Width
y = b.Style.Height
if x == 0 || y == 0 {
px, py := GetContainerSize(ctx)
if x == 0 {
x = px
}
if y == 0 {
y = py
}
}
return
}
func (b *Block) Draw(ctx context.Context, image *ebiten.Image) error {
xz, yz := GetZero(ctx)
w, h := b.size(ctx)
vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
return nil
}

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@@ -0,0 +1,76 @@
package elements
import (
"context"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font"
)
import "git.vezzani.net/ben/games/common/ux/v1"
type XAlign int
type YAlign int
const (
AlignCente XAlign = iota
AlignLeft
AlignRight
)
const (
AlignCenter YAlign = iota
AlignTop
AlignBottom
)
type Button struct {
mouseHandler
Block
Label string
OnClick func() error
OnRightClick func() error
Style struct {
MouseDownColor *color.Color
}
}
func (b *Button) HandleClick(_ MouseState) error {
if b.OnClick == nil {
return nil
}
return b.OnClick()
}
func (b *Button) getFont() font.Face {
if b.Block.Style.Font == nil {
return ux.FontFace
}
return *b.Block.Style.Font
}
func (b *Button) backgroundColor() color.Color {
var c *color.Color
if b.Block.Style.BackgroundColor != nil {
c = b.Block.Style.BackgroundColor
} else {
c = &ux.BackgroundColor
}
if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
c = b.Style.MouseDownColor
}
return *c
}
func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
xz, yz := GetZero(ctx)
w, h := b.size(ctx)
vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
return nil
}

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@@ -0,0 +1,92 @@
package elements
import (
"context"
"github.com/hajimehoshi/ebiten/v2"
)
type MouseState struct {
X, Y int32
LeftDown, RightDown bool
LeftChanged, RightChanged bool
}
const (
ContainerSizeKey = "container_size"
ZeroKey = "zero"
)
type Clickable interface {
Element
HandleClick(ctx context.Context, s MouseState) error
}
type Mouseable interface {
Element
HandleMouseEnter(ctx context.Context, s MouseState) error
HandleMouseLeave(ctx context.Context, s MouseState) error
HandleMouseMove(ctx context.Context, s MouseState) error
HandleMouseDown(ctx context.Context, s MouseState) error
HandleMouseUp(ctx context.Context, s MouseState) error
}
type Element interface {
Draw(ctx context.Context, image *ebiten.Image) error
}
func SetZero(ctx context.Context, x, y float32) context.Context {
return context.WithValue(ctx, ZeroKey, [2]float32{x, y})
}
func SetContainerSize(ctx context.Context, w, h float32) context.Context {
return context.WithValue(ctx, ContainerSizeKey, [2]float32{w, h})
}
func GetZero(ctx context.Context) (x, y float32) {
if v, ok := ctx.Value(ZeroKey).([2]float32); ok {
return v[0], v[1]
}
return 0, 0
}
func GetContainerSize(ctx context.Context) (w, h float32) {
if s, ok := ctx.Value(ContainerSizeKey).([2]float32); ok {
return s[0], s[1]
}
return 0, 0
}
type mouseHandler struct {
mouseState MouseState
prevMouseState MouseState
}
func (b *mouseHandler) HandleMouseEnter(s MouseState) error {
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseLeave(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = MouseState{}
return nil
}
func (b *mouseHandler) HandleMouseMove(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseDown(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseUp(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}

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@@ -0,0 +1 @@
package elements

100
common/elements/v1/table.go Normal file
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@@ -0,0 +1,100 @@
package elements
import (
"context"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
)
type Table struct {
mouseHandler
Block
ColumnCount int
RowCount int
Cells []Element
Style struct {
}
mouseOverCell int
}
func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
address := t.getAddressUnderMouse()
if address < 0 || address >= len(t.Cells) {
return fmt.Errorf("cell address under mouse is out of bounds")
}
if clickable, ok := t.Cells[address].(Clickable); ok {
return clickable.HandleClick(s)
}
return nil
}
func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseEnter(s)
address := t.getAddressUnderMouse()
if address < 0 || address >= len(t.Cells) {
return fmt.Errorf("cell address under mouse is out of bounds")
}
if mouseable, ok := t.Cells[address].(Mouseable); ok {
s.X -=
return mouseable.HandleMouseEnter(s)
}
return nil
}
func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseLeave(s)
return nil
}
func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseMove(s)
return nil
}
func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseDown(s)
return nil
}
func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseUp(s)
return nil
}
func (t *Table) CellSize(ctx context.Context) (w, h float32) {
w, h = GetContainerSize(ctx)
return w / float32(t.ColumnCount), h / float32(t.RowCount)
}
func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
x, y = GetZero(ctx)
w, h := t.CellSize(ctx)
col, row := addr%t.ColumnCount, addr/t.ColumnCount
return x + float32(col)*w, y + float32(row) + h
}
func (t *Table) Draw(ctx context.Context, screen *ebiten.Image) error {
}
func (t *Table) contextForCell(ctx context.Context, addr int) context.Context {
zx, zy := t.CellZero(ctx, addr)
w, h := t.CellSize(ctx)
ctx = SetZero(ctx, zx, zy)
ctx = SetContainerSize(ctx, w, h)
return ctx
}
func (t *Table) getAddressUnderMouse() int {
return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
}

13
common/ux/v1/ux.go Normal file
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@@ -0,0 +1,13 @@
package ux
import (
"image/color"
"golang.org/x/image/font"
"golang.org/x/image/font/basicfont"
)
var (
FontFace font.Face = basicfont.Face7x13
BackgroundColor color.Color = color.White
)

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@@ -3,12 +3,12 @@ package main
import (
"log"
"git.vezzani.net/ben/games/games/minesweeper/game"
"git.vezzani.net/ben/games/games/minesweeper/v1/game"
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
g := game.New(10, 10, 50)
g := game.New(10, 10, 15)
w, h := g.Layout(0, 0)
ebiten.SetWindowSize(w, h)
ebiten.SetWindowTitle("Minesweeper")