ux stuff
This commit is contained in:
8
common/control/v1/mouse.go
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8
common/control/v1/mouse.go
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@@ -0,0 +1,8 @@
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package control
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const (
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MouseLeft MouseButton = iota
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MouseRight
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)
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type MouseButton int
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61
common/elements/v1/block.go
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61
common/elements/v1/block.go
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@@ -0,0 +1,61 @@
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package elements
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import (
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"context"
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"image/color"
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"git.vezzani.net/ben/games/common/ux/v1"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font"
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)
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type Block struct {
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Label string
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Style struct {
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Width float32
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Height float32
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XAlign XAlign
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YAlign YAlign
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Offset int
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Font *font.Face
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BackgroundColor *color.Color
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}
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}
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func (b *Block) backgroundColor() color.Color {
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var c *color.Color
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if b.Style.BackgroundColor != nil {
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c = b.Style.BackgroundColor
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} else {
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c = &ux.BackgroundColor
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}
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return *c
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}
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func (b *Block) size(ctx context.Context) (x, y float32) {
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x = b.Style.Width
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y = b.Style.Height
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if x == 0 || y == 0 {
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px, py := GetContainerSize(ctx)
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if x == 0 {
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x = px
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}
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if y == 0 {
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y = py
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}
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}
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return
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}
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func (b *Block) Draw(ctx context.Context, image *ebiten.Image) error {
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xz, yz := GetZero(ctx)
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w, h := b.size(ctx)
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vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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return nil
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}
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76
common/elements/v1/button.go
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76
common/elements/v1/button.go
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@@ -0,0 +1,76 @@
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package elements
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import (
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"context"
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font"
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)
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import "git.vezzani.net/ben/games/common/ux/v1"
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type XAlign int
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type YAlign int
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const (
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AlignCente XAlign = iota
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AlignLeft
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AlignRight
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)
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const (
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AlignCenter YAlign = iota
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AlignTop
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AlignBottom
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)
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type Button struct {
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mouseHandler
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Block
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Label string
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OnClick func() error
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OnRightClick func() error
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Style struct {
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MouseDownColor *color.Color
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}
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}
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func (b *Button) HandleClick(_ MouseState) error {
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if b.OnClick == nil {
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return nil
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}
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return b.OnClick()
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}
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func (b *Button) getFont() font.Face {
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if b.Block.Style.Font == nil {
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return ux.FontFace
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}
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return *b.Block.Style.Font
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}
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func (b *Button) backgroundColor() color.Color {
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var c *color.Color
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if b.Block.Style.BackgroundColor != nil {
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c = b.Block.Style.BackgroundColor
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} else {
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c = &ux.BackgroundColor
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}
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if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
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c = b.Style.MouseDownColor
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}
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return *c
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}
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func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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xz, yz := GetZero(ctx)
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w, h := b.size(ctx)
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vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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return nil
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}
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92
common/elements/v1/element.go
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92
common/elements/v1/element.go
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@@ -0,0 +1,92 @@
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package elements
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import (
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"context"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type MouseState struct {
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X, Y int32
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LeftDown, RightDown bool
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LeftChanged, RightChanged bool
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}
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const (
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ContainerSizeKey = "container_size"
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ZeroKey = "zero"
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)
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type Clickable interface {
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Element
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HandleClick(ctx context.Context, s MouseState) error
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}
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type Mouseable interface {
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Element
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HandleMouseEnter(ctx context.Context, s MouseState) error
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HandleMouseLeave(ctx context.Context, s MouseState) error
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HandleMouseMove(ctx context.Context, s MouseState) error
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HandleMouseDown(ctx context.Context, s MouseState) error
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HandleMouseUp(ctx context.Context, s MouseState) error
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}
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type Element interface {
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Draw(ctx context.Context, image *ebiten.Image) error
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}
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func SetZero(ctx context.Context, x, y float32) context.Context {
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return context.WithValue(ctx, ZeroKey, [2]float32{x, y})
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}
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func SetContainerSize(ctx context.Context, w, h float32) context.Context {
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return context.WithValue(ctx, ContainerSizeKey, [2]float32{w, h})
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}
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func GetZero(ctx context.Context) (x, y float32) {
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if v, ok := ctx.Value(ZeroKey).([2]float32); ok {
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return v[0], v[1]
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}
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return 0, 0
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}
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func GetContainerSize(ctx context.Context) (w, h float32) {
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if s, ok := ctx.Value(ContainerSizeKey).([2]float32); ok {
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return s[0], s[1]
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}
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return 0, 0
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}
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type mouseHandler struct {
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mouseState MouseState
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prevMouseState MouseState
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}
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func (b *mouseHandler) HandleMouseEnter(s MouseState) error {
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseLeave(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = MouseState{}
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return nil
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}
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func (b *mouseHandler) HandleMouseMove(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseDown(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseUp(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
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1
common/elements/v1/menu.go
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1
common/elements/v1/menu.go
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@@ -0,0 +1 @@
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package elements
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100
common/elements/v1/table.go
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100
common/elements/v1/table.go
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@@ -0,0 +1,100 @@
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package elements
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import (
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"context"
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"fmt"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Table struct {
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mouseHandler
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Block
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ColumnCount int
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RowCount int
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Cells []Element
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Style struct {
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}
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mouseOverCell int
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}
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func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
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address := t.getAddressUnderMouse()
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if address < 0 || address >= len(t.Cells) {
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return fmt.Errorf("cell address under mouse is out of bounds")
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}
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if clickable, ok := t.Cells[address].(Clickable); ok {
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return clickable.HandleClick(s)
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}
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return nil
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}
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func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
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_ = t.mouseHandler.HandleMouseEnter(s)
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address := t.getAddressUnderMouse()
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if address < 0 || address >= len(t.Cells) {
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return fmt.Errorf("cell address under mouse is out of bounds")
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}
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if mouseable, ok := t.Cells[address].(Mouseable); ok {
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s.X -=
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return mouseable.HandleMouseEnter(s)
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}
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return nil
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}
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func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
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_ = t.mouseHandler.HandleMouseLeave(s)
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return nil
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}
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func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
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_ = t.mouseHandler.HandleMouseMove(s)
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return nil
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}
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func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
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_ = t.mouseHandler.HandleMouseDown(s)
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return nil
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}
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func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
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_ = t.mouseHandler.HandleMouseUp(s)
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return nil
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}
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func (t *Table) CellSize(ctx context.Context) (w, h float32) {
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w, h = GetContainerSize(ctx)
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return w / float32(t.ColumnCount), h / float32(t.RowCount)
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}
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func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
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x, y = GetZero(ctx)
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w, h := t.CellSize(ctx)
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col, row := addr%t.ColumnCount, addr/t.ColumnCount
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return x + float32(col)*w, y + float32(row) + h
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}
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func (t *Table) Draw(ctx context.Context, screen *ebiten.Image) error {
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}
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func (t *Table) contextForCell(ctx context.Context, addr int) context.Context {
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zx, zy := t.CellZero(ctx, addr)
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w, h := t.CellSize(ctx)
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ctx = SetZero(ctx, zx, zy)
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ctx = SetContainerSize(ctx, w, h)
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return ctx
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}
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func (t *Table) getAddressUnderMouse() int {
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return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
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}
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13
common/ux/v1/ux.go
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13
common/ux/v1/ux.go
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@@ -0,0 +1,13 @@
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package ux
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import (
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"image/color"
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"golang.org/x/image/font"
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"golang.org/x/image/font/basicfont"
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)
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var (
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FontFace font.Face = basicfont.Face7x13
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BackgroundColor color.Color = color.White
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)
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@@ -3,12 +3,12 @@ package main
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import (
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"log"
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"git.vezzani.net/ben/games/games/minesweeper/game"
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"git.vezzani.net/ben/games/games/minesweeper/v1/game"
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"github.com/hajimehoshi/ebiten/v2"
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)
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func main() {
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g := game.New(10, 10, 50)
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g := game.New(10, 10, 15)
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w, h := g.Layout(0, 0)
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ebiten.SetWindowSize(w, h)
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ebiten.SetWindowTitle("Minesweeper")
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Reference in New Issue
Block a user