Files
games/common/elements/v1/element.go
2025-08-19 12:16:11 -04:00

85 lines
1.6 KiB
Go

package elements
import (
"context"
"github.com/hajimehoshi/ebiten/v2"
)
type MouseState struct {
X, Y int32
LeftDown, RightDown bool
LeftChanged, RightChanged bool
}
const (
ContainerKey = "container"
ZeroKey = "zero"
)
type Clickable interface {
Element
HandleClick(ctx context.Context, s MouseState) error
}
type Mouseable interface {
Element
HandleMouseEnter(s MouseState) error
HandleMouseLeave(s MouseState) error
HandleMouseMove(s MouseState) error
HandleMouseDown(s MouseState) error
HandleMouseUp(s MouseState) error
}
type Element interface {
Draw(ctx context.Context, image *ebiten.Image) error
}
func GetZero(ctx context.Context) (x, y float32) {
if v, ok := ctx.Value(ZeroKey).([2]float32); ok {
return v[0], v[1]
}
return 0, 0
}
func GetContainerSize(ctx context.Context) (w, h float32) {
if s, ok := ctx.Value(ContainerKey).([2]float32); ok {
return s[0], s[1]
}
return 0, 0
}
type mouseHandler struct {
mouseState MouseState
prevMouseState MouseState
}
func (b *mouseHandler) HandleMouseEnter(s MouseState) error {
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseLeave(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = MouseState{}
return nil
}
func (b *mouseHandler) HandleMouseMove(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseDown(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseUp(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}