Files
games/common/elements/v1/table.go
2025-08-19 12:16:11 -04:00

61 lines
1.1 KiB
Go

package elements
import (
"context"
"fmt"
)
type Table struct {
mouseHandler
Block
ColumnCount int
RowCount int
Cells []Element
Style struct {
}
mouseOverCell int
}
func (t Table) HandleClick(ctx context.Context, s MouseState) error {
address := t.getAddressUnderMouse()
if address < 0 || address >= len(t.Cells) {
return fmt.Errorf("cell address under mouse is out of bounds")
}
if clickable, ok := t.Cells[address].(Clickable); ok {
return clickable.HandleClick(ctx, s)
}
}
func (t Table) HandleMouseEnter(s MouseState) error {
_ = t.mouseHandler.HandleMouseEnter(s)
}
func (t Table) HandleMouseLeave(s MouseState) error {
_ = t.mouseHandler.HandleMouseLeave(s)
}
func (t Table) HandleMouseMove(s MouseState) error {
_ = t.mouseHandler.HandleMouseMove(s)
}
func (t Table) HandleMouseDown(s MouseState) error {
_ = t.mouseHandler.HandleMouseDown(s)
}
func (t Table) HandleMouseUp(s MouseState) error {
_ = t.mouseHandler.HandleMouseUp(s)
}
func (t *Table) getAddressUnderMouse() int {
return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
}