1 Commits

Author SHA1 Message Date
8e7db331a7 some refinement 2025-09-06 09:32:53 -04:00
17 changed files with 407 additions and 186 deletions

View File

@@ -1,38 +0,0 @@
package base
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
)
type Element struct {
mouse.NopHandler
anchor elements.Point
children []elements.Element
backgroundColor color.Color
name string // For debugging
}
func (e *Element) Anchor() elements.Point {
return e.anchor
}
func (e *Element) SetAnchor(a elements.Point) {
d := e.Anchor().Delta(a)
for _, ch := range e.Children() {
ch.SetAnchor(ch.Anchor().Add(d))
}
e.anchor = a
}
func (e *Element) Children() []elements.Element {
return e.children
}
func (e *Element) BackgroundColor() color.Color {
return e.backgroundColor
}

View File

@@ -1,29 +0,0 @@
package base
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
)
type OptFunc func(*Element)
func Children(children ...elements.Element) OptFunc {
return func(c *Element) {
c.children = children
}
}
func Name(name string) OptFunc {
return func(s *Element) {
s.name = name
}
}
func (b elements.Builder) BackgroundColor(c color.Color) elements.Builder {
return func() elements.Element {
ce := b().(*Element)
ce.backgroundColor = c
return ce
}
}

View File

@@ -1,33 +1,32 @@
package blocks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/base"
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
type Builder elements.Builder
func New(ops ...OptFunc) Builder {
return func() elements.Element {
b := Block{}
for i := range ops {
ops[i](&b)
}
return &b
func New(ops ...OptFunc) *Block {
b := &Block{}
for i := range ops {
ops[i](b)
}
return b
}
type Block struct {
base.Element
width, height int
name string
core.Element
backgroundColor *color.Color
width, height int
name string
}
func (b *Block) Bounds() elements.Bounds {
return elements.Bounds{
func (b *Block) Bounds() geo.Bounds {
return geo.Bounds{
Min: b.Anchor(),
Width: b.width,
Height: b.height,
@@ -40,7 +39,7 @@ func (b *Block) Size() (w, h int) {
func (b *Block) Draw(image *ebiten.Image) {
bnd := b.Bounds()
if b.BackgroundColor() != nil {
if b.backgroundColor != nil {
vector.DrawFilledRect(
image,
float32(b.Anchor().X),

View File

@@ -1,23 +1,30 @@
package blocks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/base"
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/core"
)
type OptFunc func(*Block)
func Core(f base.OptFunc) OptFunc {
func Core(fs ...core.OptFunc) OptFunc {
return func(b *Block) {
f(&b.Element)
for _, f := range fs {
f(&b.Element)
}
}
}
func (b Builder) Size(w, h int) Builder {
return func() elements.Element {
bl := b().(*Block)
bl.width, bl.height = w, h
return bl
func Size(w, h int) OptFunc {
return func(b *Block) {
b.width, b.height = w, h
}
}
func BackgroundColor(c color.Color) OptFunc {
return func(b *Block) {
b.backgroundColor = &c
}
}

View File

@@ -3,7 +3,6 @@ package buttons
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/ux/v1"
@@ -13,7 +12,7 @@ import (
"golang.org/x/image/font"
)
func New(ops ...OptFunc) elements.Element {
func New(ops ...OptFunc) *Button {
b := Button{
Block: blocks.Block{},
font: ux.FontFace,

View File

@@ -3,16 +3,18 @@ package buttons
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/base"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
)
type OptFunc func(button *Button)
func Core(f base.OptFunc) OptFunc {
func Core(fs ...core.OptFunc) OptFunc {
return func(b *Button) {
f(&b.Element)
for _, f := range fs {
f(&b.Element)
}
}
}

View File

@@ -0,0 +1,17 @@
package core
import "git.vezzani.net/ben/games/common/elements/v1"
type OptFunc func(*Element)
func Children(children ...elements.Element) OptFunc {
return func(c *Element) {
c.children = children
}
}
func Name(name string) OptFunc {
return func(s *Element) {
s.name = name
}
}

View File

@@ -0,0 +1,32 @@
package core
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/geo"
)
type Element struct {
mouse.NopHandler
anchor geo.Point
children []elements.Element
name string // For debugging
}
func (c *Element) Anchor() geo.Point {
return c.anchor
}
func (c *Element) SetAnchor(a geo.Point) {
d := c.Anchor().Delta(a)
for _, ch := range c.Children() {
ch.SetAnchor(ch.Anchor().Add(d))
}
c.anchor = a
}
func (c *Element) Children() []elements.Element {
return c.children
}

View File

@@ -1,42 +1,14 @@
package elements
import (
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2"
)
type Element interface {
Draw(*ebiten.Image)
SetAnchor(Point)
Anchor() Point
SetAnchor(geo.Point)
Anchor() geo.Point
Size() (w, h int)
Children() []Element
}
type Builder func() Element
type Point struct {
X, Y int
}
func (p Point) Delta(p2 Point) Point {
return Point{
X: p2.X - p.X,
Y: p2.Y - p.Y,
}
}
func (p Point) Add(p2 Point) Point {
return Point{
X: p.X + p2.X,
Y: p.Y + p2.Y,
}
}
type Bounds struct {
Min Point
Width, Height int
}
func (b *Bounds) Contains(p Point) bool {
return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
}

View File

@@ -2,6 +2,7 @@ package mouse
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
@@ -24,8 +25,8 @@ type State struct {
Clicked bool
}
func (s *State) Point() elements.Point {
return elements.Point{
func (s *State) Point() geo.Point {
return geo.Point{
X: s.X,
Y: s.Y,
}

View File

@@ -1,14 +1,16 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1/base"
"git.vezzani.net/ben/games/common/elements/v1/core"
)
type OptFunc func(*Stack)
func Core(f base.OptFunc) OptFunc {
func Core(fs ...core.OptFunc) OptFunc {
return func(s *Stack) {
f(&s.Base)
for _, f := range fs {
f(&s.Element)
}
}
}

View File

@@ -1,13 +1,13 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
func New(ops ...OptFunc) elements.Element {
func New(ops ...OptFunc) *Stack {
s := Stack{}
for op := range ops {
ops[op](&s)
@@ -29,7 +29,7 @@ func New(ops ...OptFunc) elements.Element {
}
type Stack struct {
elements.Base
core.Element
mouse.NopHandler
horizontal bool
}

10
common/geo/bounds.go Normal file
View File

@@ -0,0 +1,10 @@
package geo
type Bounds struct {
Min Point
Width, Height int
}
func (b *Bounds) Contains(p Point) bool {
return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
}

19
common/geo/point.go Normal file
View File

@@ -0,0 +1,19 @@
package geo
type Point struct {
X, Y int
}
func (p Point) Delta(p2 Point) Point {
return Point{
X: p2.X - p.X,
Y: p2.Y - p.Y,
}
}
func (p Point) Add(p2 Point) Point {
return Point{
X: p.X + p2.X,
Y: p.Y + p2.Y,
}
}

View File

@@ -0,0 +1,229 @@
package game
import (
"image/color"
"math/rand"
"strconv"
"git.vezzani.net/ben/games/common/colors"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font/basicfont"
)
type mouseButton int
const (
cellSize = 32
borderThickness = 1
sideMargin = cellSize
topMargin = cellSize * 2
bottomMargin = cellSize
left mouseButton = iota
right
)
var (
backgroundColor = colors.FromInt(0xffffff)
borderColor = colors.FromInt(0x999999)
revealedColor = colors.FromInt(0xdddddd)
downColor = colors.FromInt(0xaaaaaa)
dangerColors = [8]color.Color{
colors.FromInt(0x000000),
colors.FromInt(0x440000),
colors.FromInt(0x880000),
colors.FromInt(0xaa0000),
colors.FromInt(0xcc0000),
colors.FromInt(0xdd0000),
colors.FromInt(0xee0000),
colors.FromInt(0xff0000),
}
cols, rows int32
board []square
leftDown, rightDown bool
leftClicked, rightClicked bool
mouseX, mouseY int
over bool
)
type square struct {
mined bool
revealed bool
danger uint8
}
func New(colCount, rowCount, mineCount int32) *Core {
cols = colCount
rows = rowCount
board = make([]square, cols*rows)
for range mineCount {
addr := rand.Int31n(cols * rows)
for board[addr].mined {
addr = rand.Int31n(cols * rows)
}
board[addr].mined = true
}
initDanger()
return &Core{}
}
type Core struct{}
func (c Core) Update() error {
mouseX, mouseY = ebiten.CursorPosition()
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
leftDown = true
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
rightDown = true
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
leftDown = false
if !rightDown {
handleClick(left)
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
rightDown = false
if !leftDown {
handleClick(right)
}
}
return nil
}
func (c Core) Draw(screen *ebiten.Image) {
maxX, maxY := c.Layout(0, 0)
vector.DrawFilledRect(screen, 0, 0, float32(maxX), float32(maxY), backgroundColor, false)
drawGrid(screen)
}
func (c Core) Layout(_, _ int) (screenWidth, screenHeight int) {
return int(cellSize*cols + sideMargin*2), int(cellSize*rows + topMargin + bottomMargin)
}
func drawGrid(screen *ebiten.Image) {
vector.StrokeRect(screen, sideMargin, topMargin, float32(cellSize*cols), float32(cellSize*rows), borderThickness, borderColor, false)
mouseSquare := int32(-1)
if leftDown || rightDown {
mouseSquare = mouseOverSquare()
}
for i := range rows * cols {
clr := backgroundColor
if board[i].revealed {
clr = revealedColor
} else {
if mouseSquare == i {
clr = downColor
}
}
x, y, w, h := getCellSquare(i)
vector.DrawFilledRect(screen, x, y, w, h, clr, false)
vector.StrokeRect(screen, x, y, w, h, borderThickness, borderColor, false)
if board[i].revealed && board[i].danger > 0 {
txt := strconv.Itoa(int(board[i].danger))
text.Draw(screen, txt, basicfont.Face7x13, int(x)+12, int(y)+20, dangerColors[board[i].danger])
}
}
}
func mouseOverSquare() int32 {
if int32(mouseX) < sideMargin ||
int32(mouseY) < topMargin ||
int32(mouseX) > sideMargin+cellSize*cols ||
int32(mouseX) > topMargin+cellSize*rows {
return -1
}
baseMouseX := (int32(mouseX) - sideMargin) / cellSize
baseMouseY := (int32(mouseY) - topMargin) / cellSize
return baseMouseY*rows + baseMouseX
}
func getCellSquare(addr int32) (float32, float32, float32, float32) {
c, r := float32(addr%cols), float32(addr/rows)
return sideMargin + c*cellSize, topMargin + r*cellSize, cellSize, cellSize
}
func handleClick(side mouseButton) {
sq := mouseOverSquare()
if sq == -1 {
return
}
if side == left {
if board[sq].mined {
} else {
reveal(sq)
}
}
}
func reveal(addr int32) {
if board[addr].revealed {
return
}
board[addr].revealed = true
for _, nAddr := range getNeighbors(addr) {
if board[nAddr].revealed || board[nAddr].mined {
continue
}
reveal(nAddr)
}
}
func getNeighbors(addr int32) []int32 {
ns := make([]int32, 0)
sides := make([]int32, 0)
c, r := addr%cols, addr/rows
if c > 0 {
sides = append(sides, addr-1)
}
if c < cols-1 {
sides = append(sides, addr+1)
}
if r > 0 {
ns = append(ns, addr-cols)
for _, s := range sides {
ns = append(ns, s-cols)
}
}
if r < rows-1 {
ns = append(ns, addr+cols)
for _, s := range sides {
ns = append(ns, s+cols)
}
}
return append(ns, sides...)
}
func initDanger() {
for i := range board {
for _, n := range getNeighbors(int32(i)) {
if board[n].mined {
board[i].danger++
}
}
}
}

View File

@@ -0,0 +1 @@
package v2

View File

@@ -1,65 +1,64 @@
package main
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/buttons"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/geo"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
//var root = stacks.New(
// stacks.Horizontal(),
// //stacks.Element(blocks.BackgroundColor(color.White)),
// stacks.Element(elements.Name("parent")),
// stacks.Element(elements.Children(
// stacks.New(
// stacks.Element(elements.Name("left")),
// stacks.Element(elements.Children(
// buttons.New(
// buttons.BlockOpt(blocks.Size(100, 100)),
// buttons.Label("hello"),
// buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
// buttons.OnClick(func(ms mouse.State) {
// println("green")
// }),
// ),
// blocks.New(
// blocks.Size(100, 100),
// blocks.BackgroundColor(colornames.Yellow),
// ),
// )),
// ),
// stacks.New(
// stacks.Element(elements.Name("right")),
// stacks.Element(elements.Children(
// blocks.New(
// blocks.Size(100, 100),
// blocks.BackgroundColor(colornames.Blue),
// ),
// blocks.New(
// blocks.Size(100, 100),
// blocks.BackgroundColor(colornames.Red),
// ),
// )),
// ),
// )),
//)
var root = blocks.New().
Size(100, 100).
BackgroundColor(colornames.Red)
var root = stacks.New(
stacks.Horizontal(),
stacks.Core(core.Name("parent")),
stacks.Core(core.Children(
stacks.New(
stacks.Core(
core.Name("left"),
core.Children(
buttons.New(
buttons.BlockOpt(blocks.Size(100, 100)),
buttons.Label("hello"),
buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
buttons.OnClick(func(ms mouse.State) {
println("green")
}),
),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Yellow),
),
),
),
),
stacks.New(
stacks.Core(core.Name("right")),
stacks.Core(core.Children(
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Blue),
),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Red),
),
)),
),
)),
)
func newEditor() *editor {
return &editor{}
}
type editor struct {
bounds elements.Bounds
bounds geo.Bounds
handleMouse func() bool
root elements.Element
}
func (e *editor) Update() error {
@@ -69,18 +68,17 @@ func (e *editor) Update() error {
}
func (e *editor) Draw(screen *ebiten.Image) {
e.root.Draw(screen)
root.Draw(screen)
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
if e.bounds.Width != outsideWidth || e.bounds.Height != outsideHeight {
e.bounds = elements.Bounds{
Min: elements.Point{},
e.bounds = geo.Bounds{
Min: geo.Point{},
Width: outsideWidth,
Height: outsideHeight,
}
e.root = root()
e.handleMouse = mouse.Handler(e.root)
e.handleMouse = mouse.Handler(root)
}
return outsideWidth, outsideHeight