1 Commits

Author SHA1 Message Date
8e7db331a7 some refinement 2025-09-06 09:32:53 -04:00
16 changed files with 371 additions and 119 deletions

View File

@@ -3,32 +3,30 @@ package blocks
import ( import (
"image/color" "image/color"
"git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse" "git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector" "github.com/hajimehoshi/ebiten/v2/vector"
) )
func New(ops ...OptFunc) elements.Element { func New(ops ...OptFunc) *Block {
b := Block{} b := &Block{}
for i := range ops { for i := range ops {
ops[i](&b) ops[i](b)
} }
return &b return b
} }
type Block struct { type Block struct {
elements.Core core.Element
backgroundColor *color.Color backgroundColor *color.Color
mouse.NopHandler width, height int
width, height int name string
name string
} }
func (b *Block) Bounds() elements.Bounds { func (b *Block) Bounds() geo.Bounds {
return elements.Bounds{ return geo.Bounds{
Min: b.Anchor(), Min: b.Anchor(),
Width: b.width, Width: b.width,
Height: b.height, Height: b.height,

View File

@@ -3,14 +3,16 @@ package blocks
import ( import (
"image/color" "image/color"
"git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1/core"
) )
type OptFunc func(*Block) type OptFunc func(*Block)
func Core(f elements.OptFunc) OptFunc { func Core(fs ...core.OptFunc) OptFunc {
return func(b *Block) { return func(b *Block) {
f(&b.Core) for _, f := range fs {
f(&b.Element)
}
} }
} }

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@@ -3,7 +3,6 @@ package buttons
import ( import (
"image/color" "image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks" "git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse" "git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/ux/v1" "git.vezzani.net/ben/games/common/ux/v1"
@@ -13,7 +12,7 @@ import (
"golang.org/x/image/font" "golang.org/x/image/font"
) )
func New(ops ...OptFunc) elements.Element { func New(ops ...OptFunc) *Button {
b := Button{ b := Button{
Block: blocks.Block{}, Block: blocks.Block{},
font: ux.FontFace, font: ux.FontFace,

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@@ -3,16 +3,18 @@ package buttons
import ( import (
"image/color" "image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks" "git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse" "git.vezzani.net/ben/games/common/elements/v1/mouse"
) )
type OptFunc func(button *Button) type OptFunc func(button *Button)
func Core(f elements.OptFunc) OptFunc { func Core(fs ...core.OptFunc) OptFunc {
return func(b *Button) { return func(b *Button) {
f(&b.Core) for _, f := range fs {
f(&b.Element)
}
} }
} }

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@@ -1,15 +0,0 @@
package elements
type OptFunc func(*Core)
func Children(children ...Element) OptFunc {
return func(c *Core) {
c.children = children
}
}
func Name(name string) OptFunc {
return func(s *Core) {
s.name = name
}
}

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@@ -0,0 +1,17 @@
package core
import "git.vezzani.net/ben/games/common/elements/v1"
type OptFunc func(*Element)
func Children(children ...elements.Element) OptFunc {
return func(c *Element) {
c.children = children
}
}
func Name(name string) OptFunc {
return func(s *Element) {
s.name = name
}
}

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@@ -0,0 +1,32 @@
package core
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/geo"
)
type Element struct {
mouse.NopHandler
anchor geo.Point
children []elements.Element
name string // For debugging
}
func (c *Element) Anchor() geo.Point {
return c.anchor
}
func (c *Element) SetAnchor(a geo.Point) {
d := c.Anchor().Delta(a)
for _, ch := range c.Children() {
ch.SetAnchor(ch.Anchor().Add(d))
}
c.anchor = a
}
func (c *Element) Children() []elements.Element {
return c.children
}

View File

@@ -1,63 +1,14 @@
package elements package elements
import ( import (
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
) )
type Element interface { type Element interface {
Draw(*ebiten.Image) Draw(*ebiten.Image)
SetAnchor(Point) SetAnchor(geo.Point)
Anchor() Point Anchor() geo.Point
Size() (w, h int) Size() (w, h int)
Children() []Element Children() []Element
} }
type Point struct {
X, Y int
}
func (p Point) Delta(p2 Point) Point {
return Point{
X: p2.X - p.X,
Y: p2.Y - p.Y,
}
}
func (p Point) Add(p2 Point) Point {
return Point{
X: p.X + p2.X,
Y: p.Y + p2.Y,
}
}
type Bounds struct {
Min Point
Width, Height int
}
func (b *Bounds) Contains(p Point) bool {
return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
}
type Core struct {
anchor Point
children []Element
name string // For debugging
}
func (c *Core) Anchor() Point {
return c.anchor
}
func (c *Core) SetAnchor(a Point) {
d := c.Anchor().Delta(a)
for _, ch := range c.Children() {
ch.SetAnchor(ch.Anchor().Add(d))
}
c.anchor = a
}
func (c *Core) Children() []Element {
return c.children
}

View File

@@ -2,6 +2,7 @@ package mouse
import ( import (
"git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/inpututil"
) )
@@ -24,8 +25,8 @@ type State struct {
Clicked bool Clicked bool
} }
func (s *State) Point() elements.Point { func (s *State) Point() geo.Point {
return elements.Point{ return geo.Point{
X: s.X, X: s.X,
Y: s.Y, Y: s.Y,
} }

View File

@@ -1,12 +1,16 @@
package stacks package stacks
import "git.vezzani.net/ben/games/common/elements/v1" import (
"git.vezzani.net/ben/games/common/elements/v1/core"
)
type OptFunc func(*Stack) type OptFunc func(*Stack)
func Core(f elements.OptFunc) OptFunc { func Core(fs ...core.OptFunc) OptFunc {
return func(s *Stack) { return func(s *Stack) {
f(&s.Core) for _, f := range fs {
f(&s.Element)
}
} }
} }

View File

@@ -1,13 +1,13 @@
package stacks package stacks
import ( import (
"git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse" "git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
) )
func New(ops ...OptFunc) elements.Element { func New(ops ...OptFunc) *Stack {
s := Stack{} s := Stack{}
for op := range ops { for op := range ops {
ops[op](&s) ops[op](&s)
@@ -29,7 +29,7 @@ func New(ops ...OptFunc) elements.Element {
} }
type Stack struct { type Stack struct {
elements.Core core.Element
mouse.NopHandler mouse.NopHandler
horizontal bool horizontal bool
} }

10
common/geo/bounds.go Normal file
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@@ -0,0 +1,10 @@
package geo
type Bounds struct {
Min Point
Width, Height int
}
func (b *Bounds) Contains(p Point) bool {
return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
}

19
common/geo/point.go Normal file
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@@ -0,0 +1,19 @@
package geo
type Point struct {
X, Y int
}
func (p Point) Delta(p2 Point) Point {
return Point{
X: p2.X - p.X,
Y: p2.Y - p.Y,
}
}
func (p Point) Add(p2 Point) Point {
return Point{
X: p.X + p2.X,
Y: p.Y + p2.Y,
}
}

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@@ -0,0 +1,229 @@
package game
import (
"image/color"
"math/rand"
"strconv"
"git.vezzani.net/ben/games/common/colors"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font/basicfont"
)
type mouseButton int
const (
cellSize = 32
borderThickness = 1
sideMargin = cellSize
topMargin = cellSize * 2
bottomMargin = cellSize
left mouseButton = iota
right
)
var (
backgroundColor = colors.FromInt(0xffffff)
borderColor = colors.FromInt(0x999999)
revealedColor = colors.FromInt(0xdddddd)
downColor = colors.FromInt(0xaaaaaa)
dangerColors = [8]color.Color{
colors.FromInt(0x000000),
colors.FromInt(0x440000),
colors.FromInt(0x880000),
colors.FromInt(0xaa0000),
colors.FromInt(0xcc0000),
colors.FromInt(0xdd0000),
colors.FromInt(0xee0000),
colors.FromInt(0xff0000),
}
cols, rows int32
board []square
leftDown, rightDown bool
leftClicked, rightClicked bool
mouseX, mouseY int
over bool
)
type square struct {
mined bool
revealed bool
danger uint8
}
func New(colCount, rowCount, mineCount int32) *Core {
cols = colCount
rows = rowCount
board = make([]square, cols*rows)
for range mineCount {
addr := rand.Int31n(cols * rows)
for board[addr].mined {
addr = rand.Int31n(cols * rows)
}
board[addr].mined = true
}
initDanger()
return &Core{}
}
type Core struct{}
func (c Core) Update() error {
mouseX, mouseY = ebiten.CursorPosition()
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
leftDown = true
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
rightDown = true
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
leftDown = false
if !rightDown {
handleClick(left)
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
rightDown = false
if !leftDown {
handleClick(right)
}
}
return nil
}
func (c Core) Draw(screen *ebiten.Image) {
maxX, maxY := c.Layout(0, 0)
vector.DrawFilledRect(screen, 0, 0, float32(maxX), float32(maxY), backgroundColor, false)
drawGrid(screen)
}
func (c Core) Layout(_, _ int) (screenWidth, screenHeight int) {
return int(cellSize*cols + sideMargin*2), int(cellSize*rows + topMargin + bottomMargin)
}
func drawGrid(screen *ebiten.Image) {
vector.StrokeRect(screen, sideMargin, topMargin, float32(cellSize*cols), float32(cellSize*rows), borderThickness, borderColor, false)
mouseSquare := int32(-1)
if leftDown || rightDown {
mouseSquare = mouseOverSquare()
}
for i := range rows * cols {
clr := backgroundColor
if board[i].revealed {
clr = revealedColor
} else {
if mouseSquare == i {
clr = downColor
}
}
x, y, w, h := getCellSquare(i)
vector.DrawFilledRect(screen, x, y, w, h, clr, false)
vector.StrokeRect(screen, x, y, w, h, borderThickness, borderColor, false)
if board[i].revealed && board[i].danger > 0 {
txt := strconv.Itoa(int(board[i].danger))
text.Draw(screen, txt, basicfont.Face7x13, int(x)+12, int(y)+20, dangerColors[board[i].danger])
}
}
}
func mouseOverSquare() int32 {
if int32(mouseX) < sideMargin ||
int32(mouseY) < topMargin ||
int32(mouseX) > sideMargin+cellSize*cols ||
int32(mouseX) > topMargin+cellSize*rows {
return -1
}
baseMouseX := (int32(mouseX) - sideMargin) / cellSize
baseMouseY := (int32(mouseY) - topMargin) / cellSize
return baseMouseY*rows + baseMouseX
}
func getCellSquare(addr int32) (float32, float32, float32, float32) {
c, r := float32(addr%cols), float32(addr/rows)
return sideMargin + c*cellSize, topMargin + r*cellSize, cellSize, cellSize
}
func handleClick(side mouseButton) {
sq := mouseOverSquare()
if sq == -1 {
return
}
if side == left {
if board[sq].mined {
} else {
reveal(sq)
}
}
}
func reveal(addr int32) {
if board[addr].revealed {
return
}
board[addr].revealed = true
for _, nAddr := range getNeighbors(addr) {
if board[nAddr].revealed || board[nAddr].mined {
continue
}
reveal(nAddr)
}
}
func getNeighbors(addr int32) []int32 {
ns := make([]int32, 0)
sides := make([]int32, 0)
c, r := addr%cols, addr/rows
if c > 0 {
sides = append(sides, addr-1)
}
if c < cols-1 {
sides = append(sides, addr+1)
}
if r > 0 {
ns = append(ns, addr-cols)
for _, s := range sides {
ns = append(ns, s-cols)
}
}
if r < rows-1 {
ns = append(ns, addr+cols)
for _, s := range sides {
ns = append(ns, s+cols)
}
}
return append(ns, sides...)
}
func initDanger() {
for i := range board {
for _, n := range getNeighbors(int32(i)) {
if board[n].mined {
board[i].danger++
}
}
}
}

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@@ -0,0 +1 @@
package v2

View File

@@ -1,11 +1,12 @@
package main package main
import ( import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks" "git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/buttons" "git.vezzani.net/ben/games/common/elements/v1/buttons"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse" "git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/elements/v1/stacks" "git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/geo"
"git.vezzani.net/ben/games/common/sprites/v1" "git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
@@ -14,29 +15,30 @@ import (
var root = stacks.New( var root = stacks.New(
stacks.Horizontal(), stacks.Horizontal(),
//stacks.Core(blocks.BackgroundColor(color.White)), stacks.Core(core.Name("parent")),
stacks.Core(elements.Name("parent")), stacks.Core(core.Children(
stacks.Core(elements.Children(
stacks.New( stacks.New(
stacks.Core(elements.Name("left")), stacks.Core(
stacks.Core(elements.Children( core.Name("left"),
buttons.New( core.Children(
buttons.BlockOpt(blocks.Size(100, 100)), buttons.New(
buttons.Label("hello"), buttons.BlockOpt(blocks.Size(100, 100)),
buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)), buttons.Label("hello"),
buttons.OnClick(func(ms mouse.State) { buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
println("green") buttons.OnClick(func(ms mouse.State) {
}), println("green")
}),
),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Yellow),
),
), ),
blocks.New( ),
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Yellow),
),
)),
), ),
stacks.New( stacks.New(
stacks.Core(elements.Name("right")), stacks.Core(core.Name("right")),
stacks.Core(elements.Children( stacks.Core(core.Children(
blocks.New( blocks.New(
blocks.Size(100, 100), blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Blue), blocks.BackgroundColor(colornames.Blue),
@@ -55,7 +57,7 @@ func newEditor() *editor {
} }
type editor struct { type editor struct {
bounds elements.Bounds bounds geo.Bounds
handleMouse func() bool handleMouse func() bool
} }
@@ -71,8 +73,8 @@ func (e *editor) Draw(screen *ebiten.Image) {
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
if e.bounds.Width != outsideWidth || e.bounds.Height != outsideHeight { if e.bounds.Width != outsideWidth || e.bounds.Height != outsideHeight {
e.bounds = elements.Bounds{ e.bounds = geo.Bounds{
Min: elements.Point{}, Min: geo.Point{},
Width: outsideWidth, Width: outsideWidth,
Height: outsideHeight, Height: outsideHeight,
} }