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config-sim
| Author | SHA1 | Date | |
|---|---|---|---|
|
9a4993570e
|
38
common/elements/v1/base/base.go
Normal file
38
common/elements/v1/base/base.go
Normal file
@@ -0,0 +1,38 @@
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package base
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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)
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type Element struct {
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mouse.NopHandler
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anchor elements.Point
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children []elements.Element
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backgroundColor color.Color
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name string // For debugging
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}
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func (e *Element) Anchor() elements.Point {
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return e.anchor
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}
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func (e *Element) SetAnchor(a elements.Point) {
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d := e.Anchor().Delta(a)
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for _, ch := range e.Children() {
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ch.SetAnchor(ch.Anchor().Add(d))
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}
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e.anchor = a
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}
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func (e *Element) Children() []elements.Element {
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return e.children
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}
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func (e *Element) BackgroundColor() color.Color {
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return e.backgroundColor
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}
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29
common/elements/v1/base/config.go
Normal file
29
common/elements/v1/base/config.go
Normal file
@@ -0,0 +1,29 @@
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package base
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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)
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type OptFunc func(*Element)
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func Children(children ...elements.Element) OptFunc {
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return func(c *Element) {
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c.children = children
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}
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}
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func Name(name string) OptFunc {
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return func(s *Element) {
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s.name = name
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}
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}
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func (b elements.Builder) BackgroundColor(c color.Color) elements.Builder {
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return func() elements.Element {
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ce := b().(*Element)
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ce.backgroundColor = c
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return ce
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}
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}
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@@ -1,32 +1,33 @@
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package blocks
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/base"
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"git.vezzani.net/ben/games/common/elements/v1/core"
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"git.vezzani.net/ben/games/common/geo"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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func New(ops ...OptFunc) *Block {
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b := &Block{}
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for i := range ops {
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ops[i](b)
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type Builder elements.Builder
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func New(ops ...OptFunc) Builder {
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return func() elements.Element {
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b := Block{}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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return b
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}
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type Block struct {
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core.Element
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backgroundColor *color.Color
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width, height int
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name string
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base.Element
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width, height int
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name string
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}
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func (b *Block) Bounds() geo.Bounds {
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return geo.Bounds{
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func (b *Block) Bounds() elements.Bounds {
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return elements.Bounds{
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Min: b.Anchor(),
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Width: b.width,
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Height: b.height,
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@@ -39,7 +40,7 @@ func (b *Block) Size() (w, h int) {
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func (b *Block) Draw(image *ebiten.Image) {
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bnd := b.Bounds()
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if b.backgroundColor != nil {
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if b.BackgroundColor() != nil {
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vector.DrawFilledRect(
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image,
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float32(b.Anchor().X),
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@@ -1,30 +1,23 @@
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package blocks
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1/core"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/base"
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)
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type OptFunc func(*Block)
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func Core(fs ...core.OptFunc) OptFunc {
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func Core(f base.OptFunc) OptFunc {
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return func(b *Block) {
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for _, f := range fs {
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f(&b.Element)
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}
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f(&b.Element)
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}
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}
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func Size(w, h int) OptFunc {
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return func(b *Block) {
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b.width, b.height = w, h
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}
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}
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func BackgroundColor(c color.Color) OptFunc {
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return func(b *Block) {
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b.backgroundColor = &c
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func (b Builder) Size(w, h int) Builder {
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return func() elements.Element {
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bl := b().(*Block)
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bl.width, bl.height = w, h
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return bl
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}
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}
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@@ -3,6 +3,7 @@ package buttons
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/blocks"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"git.vezzani.net/ben/games/common/ux/v1"
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@@ -12,7 +13,7 @@ import (
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"golang.org/x/image/font"
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)
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func New(ops ...OptFunc) *Button {
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func New(ops ...OptFunc) elements.Element {
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b := Button{
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Block: blocks.Block{},
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font: ux.FontFace,
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@@ -3,18 +3,16 @@ package buttons
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1/base"
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"git.vezzani.net/ben/games/common/elements/v1/blocks"
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"git.vezzani.net/ben/games/common/elements/v1/core"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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)
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type OptFunc func(button *Button)
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func Core(fs ...core.OptFunc) OptFunc {
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func Core(f base.OptFunc) OptFunc {
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return func(b *Button) {
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for _, f := range fs {
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f(&b.Element)
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}
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f(&b.Element)
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}
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}
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@@ -1,17 +0,0 @@
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package core
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import "git.vezzani.net/ben/games/common/elements/v1"
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type OptFunc func(*Element)
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func Children(children ...elements.Element) OptFunc {
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return func(c *Element) {
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c.children = children
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}
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}
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func Name(name string) OptFunc {
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return func(s *Element) {
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s.name = name
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}
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}
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@@ -1,32 +0,0 @@
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package core
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import (
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"git.vezzani.net/ben/games/common/geo"
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)
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type Element struct {
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mouse.NopHandler
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anchor geo.Point
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children []elements.Element
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name string // For debugging
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}
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func (c *Element) Anchor() geo.Point {
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return c.anchor
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}
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func (c *Element) SetAnchor(a geo.Point) {
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d := c.Anchor().Delta(a)
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for _, ch := range c.Children() {
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ch.SetAnchor(ch.Anchor().Add(d))
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}
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c.anchor = a
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}
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func (c *Element) Children() []elements.Element {
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return c.children
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}
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@@ -1,14 +1,42 @@
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package elements
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import (
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"git.vezzani.net/ben/games/common/geo"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Element interface {
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Draw(*ebiten.Image)
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SetAnchor(geo.Point)
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Anchor() geo.Point
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SetAnchor(Point)
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Anchor() Point
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Size() (w, h int)
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Children() []Element
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}
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type Builder func() Element
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type Point struct {
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X, Y int
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}
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func (p Point) Delta(p2 Point) Point {
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return Point{
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X: p2.X - p.X,
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Y: p2.Y - p.Y,
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}
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}
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func (p Point) Add(p2 Point) Point {
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return Point{
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X: p.X + p2.X,
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Y: p.Y + p2.Y,
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}
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}
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type Bounds struct {
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Min Point
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Width, Height int
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}
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func (b *Bounds) Contains(p Point) bool {
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return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
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}
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@@ -2,7 +2,6 @@ package mouse
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import (
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/geo"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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@@ -25,8 +24,8 @@ type State struct {
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Clicked bool
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}
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func (s *State) Point() geo.Point {
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return geo.Point{
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func (s *State) Point() elements.Point {
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return elements.Point{
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X: s.X,
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Y: s.Y,
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}
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@@ -1,16 +1,14 @@
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package stacks
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import (
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"git.vezzani.net/ben/games/common/elements/v1/core"
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"git.vezzani.net/ben/games/common/elements/v1/base"
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)
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type OptFunc func(*Stack)
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func Core(fs ...core.OptFunc) OptFunc {
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func Core(f base.OptFunc) OptFunc {
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return func(s *Stack) {
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for _, f := range fs {
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f(&s.Element)
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}
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f(&s.Base)
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}
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}
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@@ -1,13 +1,13 @@
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package stacks
|
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|
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import (
|
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"git.vezzani.net/ben/games/common/elements/v1/core"
|
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"git.vezzani.net/ben/games/common/elements/v1"
|
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
|
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|
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"github.com/hajimehoshi/ebiten/v2"
|
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)
|
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|
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func New(ops ...OptFunc) *Stack {
|
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func New(ops ...OptFunc) elements.Element {
|
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s := Stack{}
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for op := range ops {
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ops[op](&s)
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@@ -29,7 +29,7 @@ func New(ops ...OptFunc) *Stack {
|
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}
|
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|
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type Stack struct {
|
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core.Element
|
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elements.Base
|
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mouse.NopHandler
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horizontal bool
|
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}
|
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|
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@@ -1,3 +0,0 @@
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package tables
|
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|
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type OptFunc func(*Table)
|
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@@ -1,19 +0,0 @@
|
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package tables
|
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|
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import (
|
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"git.vezzani.net/ben/games/common/elements/v1/core"
|
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)
|
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|
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type Table struct {
|
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core.Element
|
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}
|
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|
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func New(ops ...OptFunc) *Table {
|
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t := &Table{}
|
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|
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for i := range ops {
|
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ops[i](t)
|
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}
|
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|
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return t
|
||||
}
|
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@@ -1,10 +0,0 @@
|
||||
package geo
|
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|
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type Bounds struct {
|
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Min Point
|
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Width, Height int
|
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}
|
||||
|
||||
func (b *Bounds) Contains(p Point) bool {
|
||||
return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package geo
|
||||
|
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type Point struct {
|
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X, Y int
|
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}
|
||||
|
||||
func (p Point) Delta(p2 Point) Point {
|
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return Point{
|
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X: p2.X - p.X,
|
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Y: p2.Y - p.Y,
|
||||
}
|
||||
}
|
||||
|
||||
func (p Point) Add(p2 Point) Point {
|
||||
return Point{
|
||||
X: p.X + p2.X,
|
||||
Y: p.Y + p2.Y,
|
||||
}
|
||||
}
|
||||
@@ -1,229 +0,0 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"math/rand"
|
||||
"strconv"
|
||||
|
||||
"git.vezzani.net/ben/games/common/colors"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
"golang.org/x/image/font/basicfont"
|
||||
)
|
||||
|
||||
type mouseButton int
|
||||
|
||||
const (
|
||||
cellSize = 32
|
||||
borderThickness = 1
|
||||
|
||||
sideMargin = cellSize
|
||||
topMargin = cellSize * 2
|
||||
bottomMargin = cellSize
|
||||
|
||||
left mouseButton = iota
|
||||
right
|
||||
)
|
||||
|
||||
var (
|
||||
backgroundColor = colors.FromInt(0xffffff)
|
||||
borderColor = colors.FromInt(0x999999)
|
||||
revealedColor = colors.FromInt(0xdddddd)
|
||||
downColor = colors.FromInt(0xaaaaaa)
|
||||
|
||||
dangerColors = [8]color.Color{
|
||||
colors.FromInt(0x000000),
|
||||
colors.FromInt(0x440000),
|
||||
colors.FromInt(0x880000),
|
||||
colors.FromInt(0xaa0000),
|
||||
colors.FromInt(0xcc0000),
|
||||
colors.FromInt(0xdd0000),
|
||||
colors.FromInt(0xee0000),
|
||||
colors.FromInt(0xff0000),
|
||||
}
|
||||
|
||||
cols, rows int32
|
||||
|
||||
board []square
|
||||
|
||||
leftDown, rightDown bool
|
||||
leftClicked, rightClicked bool
|
||||
|
||||
mouseX, mouseY int
|
||||
|
||||
over bool
|
||||
)
|
||||
|
||||
type square struct {
|
||||
mined bool
|
||||
revealed bool
|
||||
danger uint8
|
||||
}
|
||||
|
||||
func New(colCount, rowCount, mineCount int32) *Core {
|
||||
cols = colCount
|
||||
rows = rowCount
|
||||
board = make([]square, cols*rows)
|
||||
for range mineCount {
|
||||
addr := rand.Int31n(cols * rows)
|
||||
for board[addr].mined {
|
||||
addr = rand.Int31n(cols * rows)
|
||||
}
|
||||
board[addr].mined = true
|
||||
}
|
||||
|
||||
initDanger()
|
||||
|
||||
return &Core{}
|
||||
}
|
||||
|
||||
type Core struct{}
|
||||
|
||||
func (c Core) Update() error {
|
||||
mouseX, mouseY = ebiten.CursorPosition()
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
||||
leftDown = true
|
||||
}
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
|
||||
rightDown = true
|
||||
}
|
||||
|
||||
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
|
||||
leftDown = false
|
||||
if !rightDown {
|
||||
handleClick(left)
|
||||
}
|
||||
}
|
||||
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
|
||||
rightDown = false
|
||||
if !leftDown {
|
||||
handleClick(right)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c Core) Draw(screen *ebiten.Image) {
|
||||
maxX, maxY := c.Layout(0, 0)
|
||||
vector.DrawFilledRect(screen, 0, 0, float32(maxX), float32(maxY), backgroundColor, false)
|
||||
|
||||
drawGrid(screen)
|
||||
}
|
||||
|
||||
func (c Core) Layout(_, _ int) (screenWidth, screenHeight int) {
|
||||
return int(cellSize*cols + sideMargin*2), int(cellSize*rows + topMargin + bottomMargin)
|
||||
}
|
||||
|
||||
func drawGrid(screen *ebiten.Image) {
|
||||
vector.StrokeRect(screen, sideMargin, topMargin, float32(cellSize*cols), float32(cellSize*rows), borderThickness, borderColor, false)
|
||||
|
||||
mouseSquare := int32(-1)
|
||||
|
||||
if leftDown || rightDown {
|
||||
mouseSquare = mouseOverSquare()
|
||||
}
|
||||
|
||||
for i := range rows * cols {
|
||||
clr := backgroundColor
|
||||
if board[i].revealed {
|
||||
clr = revealedColor
|
||||
} else {
|
||||
if mouseSquare == i {
|
||||
clr = downColor
|
||||
}
|
||||
}
|
||||
x, y, w, h := getCellSquare(i)
|
||||
vector.DrawFilledRect(screen, x, y, w, h, clr, false)
|
||||
vector.StrokeRect(screen, x, y, w, h, borderThickness, borderColor, false)
|
||||
if board[i].revealed && board[i].danger > 0 {
|
||||
txt := strconv.Itoa(int(board[i].danger))
|
||||
|
||||
text.Draw(screen, txt, basicfont.Face7x13, int(x)+12, int(y)+20, dangerColors[board[i].danger])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func mouseOverSquare() int32 {
|
||||
if int32(mouseX) < sideMargin ||
|
||||
int32(mouseY) < topMargin ||
|
||||
int32(mouseX) > sideMargin+cellSize*cols ||
|
||||
int32(mouseX) > topMargin+cellSize*rows {
|
||||
return -1
|
||||
}
|
||||
|
||||
baseMouseX := (int32(mouseX) - sideMargin) / cellSize
|
||||
baseMouseY := (int32(mouseY) - topMargin) / cellSize
|
||||
|
||||
return baseMouseY*rows + baseMouseX
|
||||
}
|
||||
|
||||
func getCellSquare(addr int32) (float32, float32, float32, float32) {
|
||||
c, r := float32(addr%cols), float32(addr/rows)
|
||||
return sideMargin + c*cellSize, topMargin + r*cellSize, cellSize, cellSize
|
||||
}
|
||||
|
||||
func handleClick(side mouseButton) {
|
||||
sq := mouseOverSquare()
|
||||
if sq == -1 {
|
||||
return
|
||||
}
|
||||
|
||||
if side == left {
|
||||
if board[sq].mined {
|
||||
|
||||
} else {
|
||||
reveal(sq)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func reveal(addr int32) {
|
||||
if board[addr].revealed {
|
||||
return
|
||||
}
|
||||
board[addr].revealed = true
|
||||
for _, nAddr := range getNeighbors(addr) {
|
||||
if board[nAddr].revealed || board[nAddr].mined {
|
||||
continue
|
||||
}
|
||||
reveal(nAddr)
|
||||
}
|
||||
}
|
||||
|
||||
func getNeighbors(addr int32) []int32 {
|
||||
ns := make([]int32, 0)
|
||||
sides := make([]int32, 0)
|
||||
c, r := addr%cols, addr/rows
|
||||
if c > 0 {
|
||||
sides = append(sides, addr-1)
|
||||
}
|
||||
if c < cols-1 {
|
||||
sides = append(sides, addr+1)
|
||||
}
|
||||
if r > 0 {
|
||||
ns = append(ns, addr-cols)
|
||||
for _, s := range sides {
|
||||
ns = append(ns, s-cols)
|
||||
}
|
||||
}
|
||||
if r < rows-1 {
|
||||
ns = append(ns, addr+cols)
|
||||
for _, s := range sides {
|
||||
ns = append(ns, s+cols)
|
||||
}
|
||||
}
|
||||
return append(ns, sides...)
|
||||
}
|
||||
|
||||
func initDanger() {
|
||||
for i := range board {
|
||||
for _, n := range getNeighbors(int32(i)) {
|
||||
if board[n].mined {
|
||||
board[i].danger++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
package v2
|
||||
@@ -1,64 +1,65 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"git.vezzani.net/ben/games/common/elements/v1"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/buttons"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/core"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/mouse"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/stacks"
|
||||
"git.vezzani.net/ben/games/common/geo"
|
||||
"git.vezzani.net/ben/games/common/sprites/v1"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"golang.org/x/image/colornames"
|
||||
)
|
||||
|
||||
var root = stacks.New(
|
||||
stacks.Horizontal(),
|
||||
stacks.Core(core.Name("parent")),
|
||||
stacks.Core(core.Children(
|
||||
stacks.New(
|
||||
stacks.Core(
|
||||
core.Name("left"),
|
||||
core.Children(
|
||||
buttons.New(
|
||||
buttons.BlockOpt(blocks.Size(100, 100)),
|
||||
buttons.Label("hello"),
|
||||
buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
|
||||
buttons.OnClick(func(ms mouse.State) {
|
||||
println("green")
|
||||
}),
|
||||
),
|
||||
blocks.New(
|
||||
blocks.Size(100, 100),
|
||||
blocks.BackgroundColor(colornames.Yellow),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
stacks.New(
|
||||
stacks.Core(core.Name("right")),
|
||||
stacks.Core(core.Children(
|
||||
blocks.New(
|
||||
blocks.Size(100, 100),
|
||||
blocks.BackgroundColor(colornames.Blue),
|
||||
),
|
||||
blocks.New(
|
||||
blocks.Size(100, 100),
|
||||
blocks.BackgroundColor(colornames.Red),
|
||||
),
|
||||
)),
|
||||
),
|
||||
)),
|
||||
)
|
||||
//var root = stacks.New(
|
||||
// stacks.Horizontal(),
|
||||
// //stacks.Element(blocks.BackgroundColor(color.White)),
|
||||
// stacks.Element(elements.Name("parent")),
|
||||
// stacks.Element(elements.Children(
|
||||
// stacks.New(
|
||||
// stacks.Element(elements.Name("left")),
|
||||
// stacks.Element(elements.Children(
|
||||
// buttons.New(
|
||||
// buttons.BlockOpt(blocks.Size(100, 100)),
|
||||
// buttons.Label("hello"),
|
||||
// buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
|
||||
// buttons.OnClick(func(ms mouse.State) {
|
||||
// println("green")
|
||||
// }),
|
||||
// ),
|
||||
// blocks.New(
|
||||
// blocks.Size(100, 100),
|
||||
// blocks.BackgroundColor(colornames.Yellow),
|
||||
// ),
|
||||
// )),
|
||||
// ),
|
||||
// stacks.New(
|
||||
// stacks.Element(elements.Name("right")),
|
||||
// stacks.Element(elements.Children(
|
||||
// blocks.New(
|
||||
// blocks.Size(100, 100),
|
||||
// blocks.BackgroundColor(colornames.Blue),
|
||||
// ),
|
||||
// blocks.New(
|
||||
// blocks.Size(100, 100),
|
||||
// blocks.BackgroundColor(colornames.Red),
|
||||
// ),
|
||||
// )),
|
||||
// ),
|
||||
// )),
|
||||
//)
|
||||
|
||||
var root = blocks.New().
|
||||
Size(100, 100).
|
||||
BackgroundColor(colornames.Red)
|
||||
|
||||
func newEditor() *editor {
|
||||
return &editor{}
|
||||
}
|
||||
|
||||
type editor struct {
|
||||
bounds geo.Bounds
|
||||
bounds elements.Bounds
|
||||
handleMouse func() bool
|
||||
root elements.Element
|
||||
}
|
||||
|
||||
func (e *editor) Update() error {
|
||||
@@ -68,17 +69,18 @@ func (e *editor) Update() error {
|
||||
}
|
||||
|
||||
func (e *editor) Draw(screen *ebiten.Image) {
|
||||
root.Draw(screen)
|
||||
e.root.Draw(screen)
|
||||
}
|
||||
|
||||
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
||||
if e.bounds.Width != outsideWidth || e.bounds.Height != outsideHeight {
|
||||
e.bounds = geo.Bounds{
|
||||
Min: geo.Point{},
|
||||
e.bounds = elements.Bounds{
|
||||
Min: elements.Point{},
|
||||
Width: outsideWidth,
|
||||
Height: outsideHeight,
|
||||
}
|
||||
e.handleMouse = mouse.Handler(root)
|
||||
e.root = root()
|
||||
e.handleMouse = mouse.Handler(e.root)
|
||||
}
|
||||
|
||||
return outsideWidth, outsideHeight
|
||||
|
||||
Reference in New Issue
Block a user