2 Commits

Author SHA1 Message Date
4829fbb5c7 holy shit components are rendering whaaaaaaaaaaaaaaaat 2025-08-29 13:36:54 -04:00
573396054f okay new ux idea 2025-08-28 08:33:31 -04:00
14 changed files with 563 additions and 408 deletions

View File

@@ -1,61 +0,0 @@
package elements
import (
"context"
"image/color"
"git.vezzani.net/ben/games/common/ux/v1"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font"
)
type Block struct {
Label string
Style struct {
Width float32
Height float32
XAlign XAlign
YAlign YAlign
Offset int
Font *font.Face
BackgroundColor *color.Color
}
}
func (b *Block) backgroundColor() color.Color {
var c *color.Color
if b.Style.BackgroundColor != nil {
c = b.Style.BackgroundColor
} else {
c = &ux.BackgroundColor
}
return *c
}
func (b *Block) size(ctx context.Context) (x, y float32) {
x = b.Style.Width
y = b.Style.Height
if x == 0 || y == 0 {
px, py := GetContainerSize(ctx)
if x == 0 {
x = px
}
if y == 0 {
y = py
}
}
return
}
func (b *Block) Draw(ctx context.Context, image *ebiten.Image) error {
xz, yz := GetZero(ctx)
w, h := b.size(ctx)
vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
return nil
}

View File

@@ -0,0 +1,58 @@
package blocks
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func New(ops ...Option) elements.ElementFunc {
return func(d elements.Bounds) elements.Element {
b := Block{
ContainerBounds: d,
}
for i := range ops {
ops[i](&b)
}
return &b
}
}
type Block struct {
ContainerBounds elements.Bounds
backgroundColor *color.Color
mouse.NopHandler
width float64
height float64
name string
}
func (b *Block) Size() (w, h float64) {
w, h = b.ContainerBounds.Width, b.ContainerBounds.Height
if b.width != 0 {
w = b.width
}
if b.height != 0 {
h = b.height
}
return
}
func (b *Block) Draw(image *ebiten.Image) (w, h float64) {
w, h = b.Size()
if b.backgroundColor != nil {
vector.DrawFilledRect(
image,
float32(b.ContainerBounds.Min.X),
float32(b.ContainerBounds.Min.Y),
float32(w),
float32(h),
*b.backgroundColor,
true,
)
}
return
}

View File

@@ -0,0 +1,23 @@
package blocks
import "image/color"
type Option func(*Block)
func Size(w, h float64) Option {
return func(b *Block) {
b.width, b.height = w, h
}
}
func BackgroundColor(c color.Color) Option {
return func(b *Block) {
b.backgroundColor = &c
}
}
func Name(n string) Option {
return func(b *Block) {
b.name = n
}
}

View File

@@ -1,76 +1,70 @@
package elements
import (
"context"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font"
)
import "git.vezzani.net/ben/games/common/ux/v1"
type XAlign int
type YAlign int
const (
AlignCente XAlign = iota
AlignLeft
AlignRight
)
const (
AlignCenter YAlign = iota
AlignTop
AlignBottom
)
type Button struct {
mouseHandler
Block
Label string
OnClick func() error
OnRightClick func() error
Style struct {
MouseDownColor *color.Color
}
}
func (b *Button) HandleClick(_ MouseState) error {
if b.OnClick == nil {
return nil
}
return b.OnClick()
}
func (b *Button) getFont() font.Face {
if b.Block.Style.Font == nil {
return ux.FontFace
}
return *b.Block.Style.Font
}
func (b *Button) backgroundColor() color.Color {
var c *color.Color
if b.Block.Style.BackgroundColor != nil {
c = b.Block.Style.BackgroundColor
} else {
c = &ux.BackgroundColor
}
if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
c = b.Style.MouseDownColor
}
return *c
}
func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
xz, yz := GetZero(ctx)
w, h := b.size(ctx)
vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
return nil
}
//
//import (
// "image/color"
//)
//
//type xAlign int
//type yAlign int
//
//const (
// AlignCente xAlign = iota
// AlignLeft
// AlignRight
//)
//
//const (
// AlignCenter yAlign = iota
// AlignTop
// AlignBottom
//)
//
//type Button struct {
// mouseHandler
// block
// Label string
// OnClick func() error
// OnRightClick func() error
// Style struct {
// MouseDownColor *color.Color
// }
//}
//
//func (b *Button) HandleClick(_ MouseState) error {
// if b.OnClick == nil {
// return nil
// }
// return b.OnClick()
//}
//
//
//func (b *Button) getFont() font.Face {
// if b.block.Font == nil {
// return ux.FontFace
// }
//
// return *b.block.block.Font
//}
//
//func (b *Button) backgroundColor() color.Color {
// var c *color.Color
// if b.block.block.BackgroundColor != nil {
// c = b.block.block.BackgroundColor
// } else {
// c = &ux.BackgroundColor
// }
//
// if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
// c = b.Style.MouseDownColor
// }
//
// return *c
//}
//
//func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
//
// vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
//
// return nil
//}

View File

@@ -1,92 +1,29 @@
package elements
import (
"context"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
type MouseState struct {
X, Y int32
LeftDown, RightDown bool
LeftChanged, RightChanged bool
}
const (
ContainerSizeKey = "container_size"
ZeroKey = "zero"
)
type ElementFunc func(Bounds) Element
type Clickable interface {
Element
HandleClick(ctx context.Context, s MouseState) error
}
type Mouseable interface {
Element
HandleMouseEnter(ctx context.Context, s MouseState) error
HandleMouseLeave(ctx context.Context, s MouseState) error
HandleMouseMove(ctx context.Context, s MouseState) error
HandleMouseDown(ctx context.Context, s MouseState) error
HandleMouseUp(ctx context.Context, s MouseState) error
}
type Element interface {
Draw(ctx context.Context, image *ebiten.Image) error
HandleMouseEvent(s mouse.State) bool
Draw(image *ebiten.Image) (w, h float64)
}
func SetZero(ctx context.Context, x, y float32) context.Context {
return context.WithValue(ctx, ZeroKey, [2]float32{x, y})
type Point struct {
X, Y float64
}
func SetContainerSize(ctx context.Context, w, h float32) context.Context {
return context.WithValue(ctx, ContainerSizeKey, [2]float32{w, h})
}
func GetZero(ctx context.Context) (x, y float32) {
if v, ok := ctx.Value(ZeroKey).([2]float32); ok {
return v[0], v[1]
}
return 0, 0
}
func GetContainerSize(ctx context.Context) (w, h float32) {
if s, ok := ctx.Value(ContainerSizeKey).([2]float32); ok {
return s[0], s[1]
}
return 0, 0
}
type mouseHandler struct {
mouseState MouseState
prevMouseState MouseState
}
func (b *mouseHandler) HandleMouseEnter(s MouseState) error {
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseLeave(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = MouseState{}
return nil
}
func (b *mouseHandler) HandleMouseMove(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseDown(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseUp(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
type Bounds struct {
Min Point
Width, Height float64
}

View File

@@ -0,0 +1,64 @@
package mouse
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type NopHandler struct{}
func (n NopHandler) HandleMouseEvent(s State) bool {
return false
}
type State struct {
X, Y int
LeftDown, RightDown bool
LeftChanged, RightChanged bool
LeftClicked, RightClicked bool
Clicked bool
}
//func ClickHandler(e elements.Element) func() bool {
// newState := StateBuilder()
// return func() bool {
// _ = newState()
// if
// }
//}
func StateBuilder() func() State {
prevState := State{}
state := State{}
return func() State {
state = prevState
state.X, state.Y = ebiten.CursorPosition()
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
state.LeftDown = true
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
state.RightDown = true
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
state.LeftDown = false
if !state.RightDown {
state.Clicked = true
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
state.RightDown = false
if !state.LeftDown {
state.Clicked = true
}
}
state.Clicked = state.Clicked && !prevState.Clicked
state.LeftChanged = state.LeftDown != prevState.LeftDown
state.RightChanged = state.RightDown != prevState.RightDown
prevState = state
return state
}
}

View File

@@ -0,0 +1,26 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
)
type Option func(*Stack)
func BlockOpt(o blocks.Option) Option {
return func(s *Stack) {
o(&s.Block)
}
}
func Children(children ...elements.ElementFunc) Option {
return func(s *Stack) {
s.children = children
}
}
func Horizontal() Option {
return func(s *Stack) {
s.horizontal = true
}
}

View File

@@ -0,0 +1,51 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
func New(ops ...Option) elements.ElementFunc {
return func(d elements.Bounds) elements.Element {
s := Stack{
Block: blocks.Block{ContainerBounds: d},
}
for op := range ops {
ops[op](&s)
}
return &s
}
}
type Stack struct {
blocks.Block
mouse.NopHandler
horizontal bool
children []elements.ElementFunc
}
func (s *Stack) Draw(image *ebiten.Image) (w, h float64) {
s.Block.Draw(image)
d := s.ContainerBounds
d.Width, d.Height = s.Block.Size()
if s.horizontal {
d.Width /= float64(len(s.children))
} else {
d.Height /= float64(len(s.children))
}
var offsetX, offsetY float64
for i := range s.children {
offsetX, offsetY = s.children[i](d).Draw(image)
if s.horizontal {
d.Min.X += offsetX
} else {
d.Min.Y += offsetY
}
}
return s.Block.Size()
}

View File

@@ -1,100 +1,93 @@
package elements
import (
"context"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
)
type Table struct {
mouseHandler
Block
ColumnCount int
RowCount int
Cells []Element
Style struct {
}
mouseOverCell int
}
func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
address := t.getAddressUnderMouse()
if address < 0 || address >= len(t.Cells) {
return fmt.Errorf("cell address under mouse is out of bounds")
}
if clickable, ok := t.Cells[address].(Clickable); ok {
return clickable.HandleClick(s)
}
return nil
}
func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseEnter(s)
address := t.getAddressUnderMouse()
if address < 0 || address >= len(t.Cells) {
return fmt.Errorf("cell address under mouse is out of bounds")
}
if mouseable, ok := t.Cells[address].(Mouseable); ok {
s.X -=
return mouseable.HandleMouseEnter(s)
}
return nil
}
func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseLeave(s)
return nil
}
func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseMove(s)
return nil
}
func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseDown(s)
return nil
}
func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
_ = t.mouseHandler.HandleMouseUp(s)
return nil
}
func (t *Table) CellSize(ctx context.Context) (w, h float32) {
w, h = GetContainerSize(ctx)
return w / float32(t.ColumnCount), h / float32(t.RowCount)
}
func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
x, y = GetZero(ctx)
w, h := t.CellSize(ctx)
col, row := addr%t.ColumnCount, addr/t.ColumnCount
return x + float32(col)*w, y + float32(row) + h
}
func (t *Table) Draw(ctx context.Context, screen *ebiten.Image) error {
}
func (t *Table) contextForCell(ctx context.Context, addr int) context.Context {
zx, zy := t.CellZero(ctx, addr)
w, h := t.CellSize(ctx)
ctx = SetZero(ctx, zx, zy)
ctx = SetContainerSize(ctx, w, h)
return ctx
}
func (t *Table) getAddressUnderMouse() int {
return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
}
//
//import (
// "context"
// "fmt"
//
// "github.com/hajimehoshi/ebiten/v2"
//)
//
//type Table struct {
// mouseHandler
// block
//
// ColumnCount int
// RowCount int
//
// Cells []Bounds
//
// Style struct {
// }
//
// mouseOverCell int
//}
//
//func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
// address := t.getAddressUnderMouse()
// if address < 0 || address >= len(t.Cells) {
// return fmt.Errorf("cell address under mouse is out of bounds")
// }
//
// if clickable, ok := t.Cells[address].(Clickable); ok {
// return clickable.HandleClick(s)
// }
//
// return nil
//}
//
//func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseEnter(s)
// address := t.getAddressUnderMouse()
// if address < 0 || address >= len(t.Cells) {
// return fmt.Errorf("cell address under mouse is out of bounds")
// }
//
// if mouseable, ok := t.Cells[address].(Mouseable); ok {
// s.X -=
// return mouseable.HandleMouseEnter(s)
// }
//
// return nil
//}
//
//func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseLeave(s)
// return nil
//}
//
//func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseMove(s)
// return nil
//}
//
//func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseDown(s)
// return nil
//}
//
//func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseUp(s)
// return nil
//}
//
//func (t *Table) CellSize() (w, h float32) {
// w, h = t.
// return w / float32(t.ColumnCount), h / float32(t.RowCount)
//}
//
//func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
// x, y = GetZero(ctx)
// w, h := t.CellSize(ctx)
//
// col, row := addr%t.ColumnCount, addr/t.ColumnCount
// return x + float32(col)*w, y + float32(row) + h
//}
//
//func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
// return nil
//}
//
//func (t *Table) getAddressUnderMouse() int {
// return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
//}

View File

@@ -3,7 +3,7 @@ package sprites
import (
"image"
"git.vezzani.net/ben/games/common/window/v1"
"git.vezzani.net/ben/games/common/ux/v1"
"github.com/hajimehoshi/ebiten/v2"
)
@@ -16,9 +16,9 @@ func Update() {
}
type animation struct {
RowNumber uint8
FrameCount uint8
Scale float32
RowNumber uint8
TickCount uint8
Scale float32
}
type subImager interface {
@@ -31,7 +31,12 @@ type Sprite struct {
imgData subImager
animations map[string]animation
baseAnim *animation
baseAnim *animation
currentAnim *animation
animationStartedAt int
animationStopAt int
animateOnce bool
}
func (s *Sprite) baseAnimation() animation {
@@ -50,22 +55,17 @@ func (s *Sprite) baseAnimation() animation {
return animation{}
}
func (s *Sprite) getAnimation(id string) animation {
if id == "" {
return s.baseAnimation()
func (s *Sprite) getAnimation() animation {
if s.currentAnim != nil {
return *s.currentAnim
}
if anim, ok := s.animations[id]; ok {
return anim
}
return s.baseAnimation()
}
func (s *Sprite) Image(ops imageOptions) image.Image {
anim := s.getAnimation(ops.animation)
anim := s.getAnimation()
xOffset := updateCount % int(anim.FrameCount) * s.width
xOffset := updateCount % int(anim.TickCount) * s.width
yOffset := int(anim.RowNumber) * s.height
r := image.Rect(xOffset, yOffset, s.width, s.height).Intersect(s.imgData.Bounds())
@@ -74,9 +74,12 @@ func (s *Sprite) Image(ops imageOptions) image.Image {
}
func (s *Sprite) Draw(screen *ebiten.Image, options ...ImageOption) {
if s.getAnimation().RowNumber == 0 {
}
ops := imageOptions{
scaleX: window.Scale,
scaleY: window.Scale,
scaleX: ux.Scale,
scaleY: ux.Scale,
}
for _, o := range options {
@@ -98,11 +101,28 @@ func (s *Sprite) Draw(screen *ebiten.Image, options ...ImageOption) {
)
}
func (s *Sprite) StartAnimation(id string, once bool) {
if a, ok := s.animations[id]; ok {
s.currentAnim = &a
}
if once {
s.animateOnce = true
s.animationStopAt = updateCount + int(s.currentAnim.TickCount)
}
s.animationStartedAt = updateCount
}
func (s *Sprite) StopAnimation() {
s.currentAnim = nil
s.animationStartedAt = 0
s.animationStopAt = 0
s.animateOnce = false
}
type imageOptions struct {
x, y float64
scaleX, scaleY float64
rotateTheta float64
animation string
}
type ImageOption func(options *imageOptions)
@@ -114,12 +134,6 @@ func ToScale(x, y float64) ImageOption {
}
}
func Animation(name string) ImageOption {
return func(o *imageOptions) {
o.animation = name
}
}
func AtPosition(x, y float64) ImageOption {
return func(o *imageOptions) {
o.x, o.y = x, y

View File

@@ -0,0 +1,68 @@
package main
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
var root = stacks.New(
stacks.Horizontal(),
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
stacks.BlockOpt(blocks.Size(200, 200)),
stacks.BlockOpt(blocks.Name("parent")),
stacks.Children(
stacks.New(
stacks.BlockOpt(blocks.Name("left")),
stacks.Children(
blocks.New(blocks.BackgroundColor(colornames.Green)),
blocks.New(blocks.BackgroundColor(colornames.Yellow)),
)),
stacks.New(
stacks.BlockOpt(blocks.Name("right")),
stacks.Children(
blocks.New(blocks.BackgroundColor(colornames.Blue)),
blocks.New(blocks.BackgroundColor(colornames.Red)),
),
),
),
)
func newEditor() *editor {
return &editor{}
}
type editor struct {
root elements.Element
bounds elements.Bounds
}
//var handleClick = mouse.ClickHandler(root)
func (e *editor) Update() error {
sprites.Update()
//handleClick()
return nil
}
func (e *editor) Draw(screen *ebiten.Image) {
e.root.Draw(screen)
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
if e.bounds.Width != float64(outsideWidth) || e.bounds.Height != float64(outsideHeight) {
e.bounds = elements.Bounds{
Min: elements.Point{},
Width: float64(outsideWidth),
Height: float64(outsideHeight),
}
e.root = root(e.bounds)
}
return outsideWidth, outsideHeight
}

View File

@@ -0,0 +1,15 @@
package main
import (
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
ebiten.SetWindowSize(480, 320)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowTitle("Component/Layout Test")
e := newEditor()
if err := ebiten.RunGame(e); err != nil {
panic(err)
}
}

48
tools/spritedit/editor.go Normal file
View File

@@ -0,0 +1,48 @@
package main
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
var menu = stacks.New(
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
stacks.BlockOpt(blocks.Size(100, 200)),
stacks.Children(
blocks.New(blocks.BackgroundColor(colornames.Green)),
blocks.New(),
),
)
func newEditor() *editor {
return &editor{}
}
type editor struct {
}
func (e *editor) Update() error {
sprites.Update()
return nil
}
func (e *editor) Draw(screen *ebiten.Image) {
b := screen.Bounds()
menu(elements.Bounds{
ZX: float64(b.Min.X),
ZY: float64(b.Min.Y),
WX: float64(b.Max.X),
WY: float64(b.Max.Y),
}).Draw(screen)
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return outsideWidth, outsideHeight
}

View File

@@ -1,90 +1,15 @@
package main
import (
"bytes"
"github.com/ebitenui/ebitenui"
"github.com/ebitenui/ebitenui/image"
"github.com/ebitenui/ebitenui/widget"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"golang.org/x/image/colornames"
"golang.org/x/image/font/gofont/goregular"
)
type Editor struct {
ui *ebitenui.UI
}
func NewEditor() *Editor {
root := widget.NewContainer(
widget.ContainerOpts.BackgroundImage(
image.NewNineSliceColor(colornames.Gainsboro),
))
root.AddChild(
widget.NewButton(
widget.ButtonOpts.TextLabel("Open Sprite Sheet..."),
widget.ButtonOpts.TextFace(DefaultFont()),
widget.ButtonOpts.TextColor(&widget.ButtonTextColor{
Idle: colornames.Gainsboro,
Hover: colornames.Gainsboro,
Pressed: colornames.Gainsboro,
}),
widget.ButtonOpts.Image(&widget.ButtonImage{
Idle: DefaultNineSlice(colornames.Darkslategray),
Hover: DefaultNineSlice(Mix(colornames.Darkslategray, colornames.Mediumseagreen, 0.4)),
Disabled: DefaultNineSlice(Mix(colornames.Darkslategray, colornames.Gainsboro, 0.8)),
Pressed: PressedNineSlice(Mix(colornames.Darkslategray, colornames.Black, 0.4)),
PressedHover: PressedNineSlice(Mix(colornames.Darkslategray, colornames.Black, 0.4)),
}),
widget.ButtonOpts.WidgetOpts(
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
VerticalPosition: widget.AnchorLayoutPositionCenter,
HorizontalPosition: widget.AnchorLayoutPositionCenter,
}),
widget.WidgetOpts.MinSize(180, 48),
),
),
)
return &Editor{
ui: &ebitenui.UI{Container: root},
}
}
func (e *Editor) Update() error {
e.ui.Update()
return nil
}
func (e *Editor) Draw(screen *ebiten.Image) {
e.ui.Draw(screen)
}
func (e *Editor) Layout(w, h int) (int, int) {
return w, h
}
func DefaultFont() *text.Face {
s, err := text.NewGoTextFaceSource(bytes.NewReader(goregular.TTF))
if err != nil {
panic(err)
}
var f text.Face
f = &text.GoTextFace{
Source: s,
Size: 20,
}
return &f
}
func main() {
ebiten.SetWindowSize(480, 320)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
if err := ebiten.RunGame(NewEditor()); err != nil {
ebiten.SetWindowTitle("Sprite Editor")
e := newEditor()
if err := ebiten.RunGame(e); err != nil {
panic(err)
}
}