Merge pull request 'ux-stuff2' (#1) from ux-stuff2 into master

Reviewed-on: #1
This commit was merged in pull request #1.
This commit is contained in:
2025-08-29 13:37:15 -04:00
20 changed files with 777 additions and 20 deletions

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@@ -0,0 +1,8 @@
package control
const (
MouseLeft MouseButton = iota
MouseRight
)
type MouseButton int

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@@ -0,0 +1,58 @@
package blocks
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func New(ops ...Option) elements.ElementFunc {
return func(d elements.Bounds) elements.Element {
b := Block{
ContainerBounds: d,
}
for i := range ops {
ops[i](&b)
}
return &b
}
}
type Block struct {
ContainerBounds elements.Bounds
backgroundColor *color.Color
mouse.NopHandler
width float64
height float64
name string
}
func (b *Block) Size() (w, h float64) {
w, h = b.ContainerBounds.Width, b.ContainerBounds.Height
if b.width != 0 {
w = b.width
}
if b.height != 0 {
h = b.height
}
return
}
func (b *Block) Draw(image *ebiten.Image) (w, h float64) {
w, h = b.Size()
if b.backgroundColor != nil {
vector.DrawFilledRect(
image,
float32(b.ContainerBounds.Min.X),
float32(b.ContainerBounds.Min.Y),
float32(w),
float32(h),
*b.backgroundColor,
true,
)
}
return
}

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@@ -0,0 +1,23 @@
package blocks
import "image/color"
type Option func(*Block)
func Size(w, h float64) Option {
return func(b *Block) {
b.width, b.height = w, h
}
}
func BackgroundColor(c color.Color) Option {
return func(b *Block) {
b.backgroundColor = &c
}
}
func Name(n string) Option {
return func(b *Block) {
b.name = n
}
}

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@@ -0,0 +1,70 @@
package elements
//
//import (
// "image/color"
//)
//
//type xAlign int
//type yAlign int
//
//const (
// AlignCente xAlign = iota
// AlignLeft
// AlignRight
//)
//
//const (
// AlignCenter yAlign = iota
// AlignTop
// AlignBottom
//)
//
//type Button struct {
// mouseHandler
// block
// Label string
// OnClick func() error
// OnRightClick func() error
// Style struct {
// MouseDownColor *color.Color
// }
//}
//
//func (b *Button) HandleClick(_ MouseState) error {
// if b.OnClick == nil {
// return nil
// }
// return b.OnClick()
//}
//
//
//func (b *Button) getFont() font.Face {
// if b.block.Font == nil {
// return ux.FontFace
// }
//
// return *b.block.block.Font
//}
//
//func (b *Button) backgroundColor() color.Color {
// var c *color.Color
// if b.block.block.BackgroundColor != nil {
// c = b.block.block.BackgroundColor
// } else {
// c = &ux.BackgroundColor
// }
//
// if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
// c = b.Style.MouseDownColor
// }
//
// return *c
//}
//
//func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
//
// vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
//
// return nil
//}

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@@ -0,0 +1,29 @@
package elements
import (
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
type ElementFunc func(Bounds) Element
type Clickable interface {
}
type Mouseable interface {
}
type Element interface {
HandleMouseEvent(s mouse.State) bool
Draw(image *ebiten.Image) (w, h float64)
}
type Point struct {
X, Y float64
}
type Bounds struct {
Min Point
Width, Height float64
}

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@@ -0,0 +1 @@
package elements

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@@ -0,0 +1,64 @@
package mouse
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type NopHandler struct{}
func (n NopHandler) HandleMouseEvent(s State) bool {
return false
}
type State struct {
X, Y int
LeftDown, RightDown bool
LeftChanged, RightChanged bool
LeftClicked, RightClicked bool
Clicked bool
}
//func ClickHandler(e elements.Element) func() bool {
// newState := StateBuilder()
// return func() bool {
// _ = newState()
// if
// }
//}
func StateBuilder() func() State {
prevState := State{}
state := State{}
return func() State {
state = prevState
state.X, state.Y = ebiten.CursorPosition()
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
state.LeftDown = true
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
state.RightDown = true
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
state.LeftDown = false
if !state.RightDown {
state.Clicked = true
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
state.RightDown = false
if !state.LeftDown {
state.Clicked = true
}
}
state.Clicked = state.Clicked && !prevState.Clicked
state.LeftChanged = state.LeftDown != prevState.LeftDown
state.RightChanged = state.RightDown != prevState.RightDown
prevState = state
return state
}
}

View File

@@ -0,0 +1,26 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
)
type Option func(*Stack)
func BlockOpt(o blocks.Option) Option {
return func(s *Stack) {
o(&s.Block)
}
}
func Children(children ...elements.ElementFunc) Option {
return func(s *Stack) {
s.children = children
}
}
func Horizontal() Option {
return func(s *Stack) {
s.horizontal = true
}
}

View File

@@ -0,0 +1,51 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
func New(ops ...Option) elements.ElementFunc {
return func(d elements.Bounds) elements.Element {
s := Stack{
Block: blocks.Block{ContainerBounds: d},
}
for op := range ops {
ops[op](&s)
}
return &s
}
}
type Stack struct {
blocks.Block
mouse.NopHandler
horizontal bool
children []elements.ElementFunc
}
func (s *Stack) Draw(image *ebiten.Image) (w, h float64) {
s.Block.Draw(image)
d := s.ContainerBounds
d.Width, d.Height = s.Block.Size()
if s.horizontal {
d.Width /= float64(len(s.children))
} else {
d.Height /= float64(len(s.children))
}
var offsetX, offsetY float64
for i := range s.children {
offsetX, offsetY = s.children[i](d).Draw(image)
if s.horizontal {
d.Min.X += offsetX
} else {
d.Min.Y += offsetY
}
}
return s.Block.Size()
}

View File

@@ -0,0 +1,93 @@
package elements
//
//import (
// "context"
// "fmt"
//
// "github.com/hajimehoshi/ebiten/v2"
//)
//
//type Table struct {
// mouseHandler
// block
//
// ColumnCount int
// RowCount int
//
// Cells []Bounds
//
// Style struct {
// }
//
// mouseOverCell int
//}
//
//func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
// address := t.getAddressUnderMouse()
// if address < 0 || address >= len(t.Cells) {
// return fmt.Errorf("cell address under mouse is out of bounds")
// }
//
// if clickable, ok := t.Cells[address].(Clickable); ok {
// return clickable.HandleClick(s)
// }
//
// return nil
//}
//
//func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseEnter(s)
// address := t.getAddressUnderMouse()
// if address < 0 || address >= len(t.Cells) {
// return fmt.Errorf("cell address under mouse is out of bounds")
// }
//
// if mouseable, ok := t.Cells[address].(Mouseable); ok {
// s.X -=
// return mouseable.HandleMouseEnter(s)
// }
//
// return nil
//}
//
//func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseLeave(s)
// return nil
//}
//
//func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseMove(s)
// return nil
//}
//
//func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseDown(s)
// return nil
//}
//
//func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseUp(s)
// return nil
//}
//
//func (t *Table) CellSize() (w, h float32) {
// w, h = t.
// return w / float32(t.ColumnCount), h / float32(t.RowCount)
//}
//
//func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
// x, y = GetZero(ctx)
// w, h := t.CellSize(ctx)
//
// col, row := addr%t.ColumnCount, addr/t.ColumnCount
// return x + float32(col)*w, y + float32(row) + h
//}
//
//func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
// return nil
//}
//
//func (t *Table) getAddressUnderMouse() int {
// return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
//}

147
common/sprites/v1/sprite.go Normal file
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@@ -0,0 +1,147 @@
package sprites
import (
"image"
"git.vezzani.net/ben/games/common/ux/v1"
"github.com/hajimehoshi/ebiten/v2"
)
var (
updateCount int
)
func Update() {
updateCount++
}
type animation struct {
RowNumber uint8
TickCount uint8
Scale float32
}
type subImager interface {
image.Image
SubImage(r image.Rectangle) image.Image
}
type Sprite struct {
width, height int
imgData subImager
animations map[string]animation
baseAnim *animation
currentAnim *animation
animationStartedAt int
animationStopAt int
animateOnce bool
}
func (s *Sprite) baseAnimation() animation {
if s.baseAnim != nil {
return *s.baseAnim
}
for i := range s.animations {
if s.animations[i].RowNumber == 0 {
a := s.animations[i]
s.baseAnim = &a
return a
}
}
return animation{}
}
func (s *Sprite) getAnimation() animation {
if s.currentAnim != nil {
return *s.currentAnim
}
return s.baseAnimation()
}
func (s *Sprite) Image(ops imageOptions) image.Image {
anim := s.getAnimation()
xOffset := updateCount % int(anim.TickCount) * s.width
yOffset := int(anim.RowNumber) * s.height
r := image.Rect(xOffset, yOffset, s.width, s.height).Intersect(s.imgData.Bounds())
return s.imgData.SubImage(r)
}
func (s *Sprite) Draw(screen *ebiten.Image, options ...ImageOption) {
if s.getAnimation().RowNumber == 0 {
}
ops := imageOptions{
scaleX: ux.Scale,
scaleY: ux.Scale,
}
for _, o := range options {
o(&ops)
}
geom := ebiten.GeoM{}
geom.Translate(ops.x, ops.y)
geom.Scale(ops.scaleX, ops.scaleY)
geom.Rotate(ops.rotateTheta)
screen.DrawImage(
ebiten.NewImageFromImage(
s.Image(ops),
),
&ebiten.DrawImageOptions{
GeoM: geom,
},
)
}
func (s *Sprite) StartAnimation(id string, once bool) {
if a, ok := s.animations[id]; ok {
s.currentAnim = &a
}
if once {
s.animateOnce = true
s.animationStopAt = updateCount + int(s.currentAnim.TickCount)
}
s.animationStartedAt = updateCount
}
func (s *Sprite) StopAnimation() {
s.currentAnim = nil
s.animationStartedAt = 0
s.animationStopAt = 0
s.animateOnce = false
}
type imageOptions struct {
x, y float64
scaleX, scaleY float64
rotateTheta float64
}
type ImageOption func(options *imageOptions)
func ToScale(x, y float64) ImageOption {
return func(o *imageOptions) {
o.scaleX *= x
o.scaleY *= y
}
}
func AtPosition(x, y float64) ImageOption {
return func(o *imageOptions) {
o.x, o.y = x, y
}
}
func Rotate(theta float64) ImageOption {
return func(o *imageOptions) {
o.rotateTheta = theta
}
}

14
common/ux/v1/ux.go Normal file
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@@ -0,0 +1,14 @@
package ux
import (
"image/color"
"golang.org/x/image/font"
"golang.org/x/image/font/basicfont"
)
var (
FontFace font.Face = basicfont.Face7x13
BackgroundColor color.Color = color.White
Scale float64 = 1.0
)

View File

@@ -3,12 +3,12 @@ package main
import (
"log"
"git.vezzani.net/ben/games/games/minesweeper/game"
"git.vezzani.net/ben/games/games/minesweeper/v1/game"
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
g := game.New(10, 10, 50)
g := game.New(10, 10, 15)
w, h := g.Layout(0, 0)
ebiten.SetWindowSize(w, h)
ebiten.SetWindowTitle("Minesweeper")

17
go.mod
View File

@@ -1,17 +1,22 @@
module git.vezzani.net/ben/games
go 1.24
go 1.25
require (
github.com/ebitenui/ebitenui v0.7.1
github.com/hajimehoshi/ebiten/v2 v2.8.8
golang.org/x/image v0.20.0
golang.org/x/image v0.25.0
)
require (
github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 // indirect
github.com/ebitengine/gomobile v0.0.0-20250209143333-6071a2a2351c // indirect
github.com/ebitengine/hideconsole v1.0.0 // indirect
github.com/ebitengine/purego v0.8.0 // indirect
github.com/ebitengine/purego v0.8.2 // indirect
github.com/frustra/bbcode v0.0.0-20201127003707-6ef347fbe1c8 // indirect
github.com/go-text/typesetting v0.3.0 // indirect
github.com/jezek/xgb v1.1.1 // indirect
golang.org/x/sync v0.8.0 // indirect
golang.org/x/sys v0.25.0 // indirect
golang.org/x/exp v0.0.0-20250305212735-054e65f0b394 // indirect
golang.org/x/sync v0.12.0 // indirect
golang.org/x/sys v0.31.0 // indirect
golang.org/x/text v0.23.0 // indirect
)

46
go.sum
View File

@@ -1,22 +1,44 @@
github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 h1:Gk1XUEttOk0/hb6Tq3WkmutWa0ZLhNn/6fc6XZpM7tM=
github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325/go.mod h1:ulhSQcbPioQrallSuIzF8l1NKQoD7xmMZc5NxzibUMY=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/gomobile v0.0.0-20250209143333-6071a2a2351c h1:nCxkoQoJMcVLc5aoMp3ULbfyEMcQjxopBKgNQVBQFXE=
github.com/ebitengine/gomobile v0.0.0-20250209143333-6071a2a2351c/go.mod h1:yMh1VvLL71zDgHlVlIXXJIGmv36QcJ9ZD2gtIGYAp3I=
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/ebitenui/ebitenui v0.7.1 h1:5ZOaonRs4EsO9LtVVJr1zXNBXadUA9ktaZQLg9QgWao=
github.com/ebitenui/ebitenui v0.7.1/go.mod h1:QiJoDflkWoBv4V/LKErS3cgzTZHrXDQyqajef7IA8vM=
github.com/frustra/bbcode v0.0.0-20201127003707-6ef347fbe1c8 h1:sdIsYe6Vv7KIWZWp8KqSeTl+XlF17d+wHCC4lbxFcYs=
github.com/frustra/bbcode v0.0.0-20201127003707-6ef347fbe1c8/go.mod h1:0QBxkXxN+o4FyZgLI9FHY/oUizheze3+bNY/kgCKL+4=
github.com/go-text/typesetting v0.3.0 h1:OWCgYpp8njoxSRpwrdd1bQOxdjOXDj9Rqart9ML4iF4=
github.com/go-text/typesetting v0.3.0/go.mod h1:qjZLkhRgOEYMhU9eHBr3AR4sfnGJvOXNLt8yRAySFuY=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066 h1:qCuYC+94v2xrb1PoS4NIDe7DGYtLnU2wWiQe9a1B1c0=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066/go.mod h1:DDxDdQEnB70R8owOx3LVpEFvpMK9eeH1o2r0yZhFI9o=
github.com/hajimehoshi/bitmapfont/v3 v3.2.0 h1:0DISQM/rseKIJhdF29AkhvdzIULqNIIlXAGWit4ez1Q=
github.com/hajimehoshi/bitmapfont/v3 v3.2.0/go.mod h1:8gLqGatKVu0pwcNCJguW3Igg9WQqVXF0zg/RvrGQWyg=
github.com/hajimehoshi/ebiten/v2 v2.8.8 h1:xyMxOAn52T1tQ+j3vdieZ7auDBOXmvjUprSrxaIbsi8=
github.com/hajimehoshi/ebiten/v2 v2.8.8/go.mod h1:durJ05+OYnio9b8q0sEtOgaNeBEQG7Yr7lRviAciYbs=
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
github.com/matryer/is v1.4.1 h1:55ehd8zaGABKLXQUe2awZ99BD/PTc2ls+KV/dXphgEQ=
github.com/matryer/is v1.4.1/go.mod h1:8I/i5uYgLzgsgEloJE1U6xx5HkBQpAZvepWuujKwMRU=
github.com/pierrec/lz4/v4 v4.1.21 h1:yOVMLb6qSIDP67pl/5F7RepeKYu/VmTyEXvuMI5d9mQ=
github.com/pierrec/lz4/v4 v4.1.21/go.mod h1:gZWDp/Ze/IJXGXf23ltt2EXimqmTUXEy0GFuRQyBid4=
golang.org/x/image v0.20.0 h1:7cVCUjQwfL18gyBJOmYvptfSHS8Fb3YUDtfLIZ7Nbpw=
golang.org/x/image v0.20.0/go.mod h1:0a88To4CYVBAHp5FXJm8o7QbUl37Vd85ply1vyD8auM=
golang.org/x/sync v0.8.0 h1:3NFvSEYkUoMifnESzZl15y791HH1qU2xm6eCJU5ZPXQ=
golang.org/x/sync v0.8.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sys v0.25.0 h1:r+8e+loiHxRqhXVl6ML1nO3l1+oFoWbnlu2Ehimmi34=
golang.org/x/sys v0.25.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/text v0.18.0 h1:XvMDiNzPAl0jr17s6W9lcaIhGUfUORdGCNsuLmPG224=
golang.org/x/text v0.18.0/go.mod h1:BuEKDfySbSR4drPmRPG/7iBdf8hvFMuRexcpahXilzY=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/objx v0.5.2 h1:xuMeJ0Sdp5ZMRXx/aWO6RZxdr3beISkG5/G/aIRr3pY=
github.com/stretchr/objx v0.5.2/go.mod h1:FRsXN1f5AsAjCGJKqEizvkpNtU+EGNCLh3NxZ/8L+MA=
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
golang.org/x/exp v0.0.0-20250305212735-054e65f0b394 h1:nDVHiLt8aIbd/VzvPWN6kSOPE7+F/fNFDSXLVYkE/Iw=
golang.org/x/exp v0.0.0-20250305212735-054e65f0b394/go.mod h1:sIifuuw/Yco/y6yb6+bDNfyeQ/MdPUy/hKEMYQV17cM=
golang.org/x/image v0.25.0 h1:Y6uW6rH1y5y/LK1J8BPWZtr6yZ7hrsy6hFrXjgsc2fQ=
golang.org/x/image v0.25.0/go.mod h1:tCAmOEGthTtkalusGp1g3xa2gke8J6c2N565dTyl9Rs=
golang.org/x/sync v0.12.0 h1:MHc5BpPuC30uJk597Ri8TV3CNZcTLu6B6z4lJy+g6Jw=
golang.org/x/sync v0.12.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sys v0.31.0 h1:ioabZlmFYtWhL+TRYpcnNlLwhyxaM9kWTDEmfnprqik=
golang.org/x/sys v0.31.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=
golang.org/x/text v0.23.0 h1:D71I7dUrlY+VX0gQShAThNGHFxZ13dGLBHQLVl1mJlY=
golang.org/x/text v0.23.0/go.mod h1:/BLNzu4aZCJ1+kcD0DNRotWKage4q2rGVAg4o22unh4=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

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package main
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
var root = stacks.New(
stacks.Horizontal(),
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
stacks.BlockOpt(blocks.Size(200, 200)),
stacks.BlockOpt(blocks.Name("parent")),
stacks.Children(
stacks.New(
stacks.BlockOpt(blocks.Name("left")),
stacks.Children(
blocks.New(blocks.BackgroundColor(colornames.Green)),
blocks.New(blocks.BackgroundColor(colornames.Yellow)),
)),
stacks.New(
stacks.BlockOpt(blocks.Name("right")),
stacks.Children(
blocks.New(blocks.BackgroundColor(colornames.Blue)),
blocks.New(blocks.BackgroundColor(colornames.Red)),
),
),
),
)
func newEditor() *editor {
return &editor{}
}
type editor struct {
root elements.Element
bounds elements.Bounds
}
//var handleClick = mouse.ClickHandler(root)
func (e *editor) Update() error {
sprites.Update()
//handleClick()
return nil
}
func (e *editor) Draw(screen *ebiten.Image) {
e.root.Draw(screen)
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
if e.bounds.Width != float64(outsideWidth) || e.bounds.Height != float64(outsideHeight) {
e.bounds = elements.Bounds{
Min: elements.Point{},
Width: float64(outsideWidth),
Height: float64(outsideHeight),
}
e.root = root(e.bounds)
}
return outsideWidth, outsideHeight
}

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package main
import (
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
ebiten.SetWindowSize(480, 320)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowTitle("Component/Layout Test")
e := newEditor()
if err := ebiten.RunGame(e); err != nil {
panic(err)
}
}

48
tools/spritedit/editor.go Normal file
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package main
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
var menu = stacks.New(
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
stacks.BlockOpt(blocks.Size(100, 200)),
stacks.Children(
blocks.New(blocks.BackgroundColor(colornames.Green)),
blocks.New(),
),
)
func newEditor() *editor {
return &editor{}
}
type editor struct {
}
func (e *editor) Update() error {
sprites.Update()
return nil
}
func (e *editor) Draw(screen *ebiten.Image) {
b := screen.Bounds()
menu(elements.Bounds{
ZX: float64(b.Min.X),
ZY: float64(b.Min.Y),
WX: float64(b.Max.X),
WY: float64(b.Max.Y),
}).Draw(screen)
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return outsideWidth, outsideHeight
}

15
tools/spritedit/main.go Normal file
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package main
import (
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
ebiten.SetWindowSize(480, 320)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowTitle("Sprite Editor")
e := newEditor()
if err := ebiten.RunGame(e); err != nil {
panic(err)
}
}