11 Commits

27 changed files with 1125 additions and 20 deletions

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@@ -0,0 +1,8 @@
package control
const (
MouseLeft MouseButton = iota
MouseRight
)
type MouseButton int

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@@ -0,0 +1,54 @@
package blocks
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func New(ops ...OptFunc) *Block {
b := &Block{}
for i := range ops {
ops[i](b)
}
return b
}
type Block struct {
core.Element
backgroundColor *color.Color
width, height int
name string
}
func (b *Block) Bounds() geo.Bounds {
return geo.Bounds{
Min: b.Anchor(),
Width: b.width,
Height: b.height,
}
}
func (b *Block) Size() (w, h int) {
return b.width, b.height
}
func (b *Block) Draw(image *ebiten.Image) {
bnd := b.Bounds()
if b.backgroundColor != nil {
vector.DrawFilledRect(
image,
float32(b.Anchor().X),
float32(b.Anchor().Y),
float32(bnd.Width),
float32(bnd.Height),
*b.backgroundColor,
true,
)
}
return
}

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@@ -0,0 +1,35 @@
package blocks
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/core"
)
type OptFunc func(*Block)
func Core(fs ...core.OptFunc) OptFunc {
return func(b *Block) {
for _, f := range fs {
f(&b.Element)
}
}
}
func Size(w, h int) OptFunc {
return func(b *Block) {
b.width, b.height = w, h
}
}
func BackgroundColor(c color.Color) OptFunc {
return func(b *Block) {
b.backgroundColor = &c
}
}
func Name(n string) OptFunc {
return func(b *Block) {
b.name = n
}
}

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@@ -0,0 +1,81 @@
package buttons
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/ux/v1"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text"
"golang.org/x/image/font"
)
func New(ops ...OptFunc) *Button {
b := Button{
Block: blocks.Block{},
font: ux.FontFace,
color: ux.FontColor,
}
for op := range ops {
ops[op](&b)
}
return &b
}
type Button struct {
blocks.Block
label string
font font.Face
color color.Color
onClick func(ms mouse.State)
onMouseDown func(ms mouse.State)
onMouseUp func(ms mouse.State)
}
func (b *Button) Draw(screen *ebiten.Image) {
b.Block.Draw(screen)
b.drawLabel(screen)
}
func (b *Button) drawLabel(screen *ebiten.Image) {
if b.label != "" {
strBounds, _ := font.BoundString(b.font, b.label)
textWidth := strBounds.Max.X - strBounds.Min.X
textHeight := strBounds.Max.Y - strBounds.Min.Y
bnd := b.Bounds()
tx := bnd.Min.X + (bnd.Width / 2) - (textWidth / 2).Round()
ty := bnd.Min.Y + (bnd.Height / 2) - (textHeight / 2).Round()
text.Draw(screen, b.label, b.font, tx, ty, b.color)
}
}
func (b *Button) HandleMouseEvent(ms mouse.State) bool {
bnd := b.Bounds()
if !bnd.Contains(ms.Point()) {
return false
}
switch {
case b.onClick != nil && (ms.RightClicked || ms.LeftClicked):
b.onClick(ms)
return true
case b.onMouseUp != nil && (ms.RightChanged && !ms.RightDown || ms.LeftChanged && !ms.LeftDown):
b.onMouseUp(ms)
return true
case b.onMouseDown != nil && (ms.RightChanged && ms.RightDown || ms.LeftChanged && ms.LeftDown):
b.onMouseDown(ms)
return true
}
return false
}

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@@ -0,0 +1,55 @@
package buttons
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
)
type OptFunc func(button *Button)
func Core(fs ...core.OptFunc) OptFunc {
return func(b *Button) {
for _, f := range fs {
f(&b.Element)
}
}
}
func OnClick(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onClick = f
}
}
func OnMouseDown(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onMouseDown = f
}
}
func OnMouseUp(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onMouseUp = f
}
}
func BlockOpt(o blocks.OptFunc) OptFunc {
return func(s *Button) {
o(&s.Block)
}
}
func Label(s string) OptFunc {
return func(button *Button) {
button.label = s
}
}
func LabelColor(color color.Color) OptFunc {
return func(button *Button) {
button.color = color
}
}

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@@ -0,0 +1,17 @@
package core
import "git.vezzani.net/ben/games/common/elements/v1"
type OptFunc func(*Element)
func Children(children ...elements.Element) OptFunc {
return func(c *Element) {
c.children = children
}
}
func Name(name string) OptFunc {
return func(s *Element) {
s.name = name
}
}

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@@ -0,0 +1,32 @@
package core
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/geo"
)
type Element struct {
mouse.NopHandler
anchor geo.Point
children []elements.Element
name string // For debugging
}
func (c *Element) Anchor() geo.Point {
return c.anchor
}
func (c *Element) SetAnchor(a geo.Point) {
d := c.Anchor().Delta(a)
for _, ch := range c.Children() {
ch.SetAnchor(ch.Anchor().Add(d))
}
c.anchor = a
}
func (c *Element) Children() []elements.Element {
return c.children
}

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@@ -0,0 +1,14 @@
package elements
import (
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2"
)
type Element interface {
Draw(*ebiten.Image)
SetAnchor(geo.Point)
Anchor() geo.Point
Size() (w, h int)
Children() []Element
}

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@@ -0,0 +1,94 @@
package mouse
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type NopHandler struct{}
func (n NopHandler) HandleMouseEvent(s State) bool {
return false
}
type EventHandler interface {
HandleMouseEvent(s State) bool
}
type State struct {
X, Y int
LeftDown, RightDown bool
LeftChanged, RightChanged bool
LeftClicked, RightClicked bool
Clicked bool
}
func (s *State) Point() geo.Point {
return geo.Point{
X: s.X,
Y: s.Y,
}
}
func Handler(e elements.Element) func() bool {
newState := StateBuilder()
ms := newState()
return func() bool {
ms = newState()
return propagateMouse(e, ms)
}
}
func propagateMouse(e elements.Element, ms State) bool {
for _, c := range e.Children() {
if propagateMouse(c, ms) {
return true
}
}
if e, ok := e.(EventHandler); ok {
return e.HandleMouseEvent(ms)
}
return false
}
func StateBuilder() func() State {
prevState := State{}
state := State{}
return func() State {
state = prevState
state.X, state.Y = ebiten.CursorPosition()
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
state.LeftDown = true
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
state.RightDown = true
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
state.LeftDown = false
if !state.RightDown {
state.Clicked = true
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
state.RightDown = false
if !state.LeftDown {
state.Clicked = true
}
}
state.Clicked = state.Clicked && !prevState.Clicked
state.LeftChanged = state.LeftDown != prevState.LeftDown
state.RightChanged = state.RightDown != prevState.RightDown
state.LeftClicked = state.LeftChanged && state.LeftDown
state.RightClicked = state.RightChanged && state.RightDown
prevState = state
return state
}
}

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@@ -0,0 +1,21 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1/core"
)
type OptFunc func(*Stack)
func Core(fs ...core.OptFunc) OptFunc {
return func(s *Stack) {
for _, f := range fs {
f(&s.Element)
}
}
}
func Horizontal() OptFunc {
return func(s *Stack) {
s.horizontal = true
}
}

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@@ -0,0 +1,61 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
func New(ops ...OptFunc) *Stack {
s := Stack{}
for op := range ops {
ops[op](&s)
}
var cw, ch int
anchor := s.Anchor()
for _, c := range s.Children() {
c.SetAnchor(anchor)
cw, ch = c.Size()
if s.horizontal {
anchor.X += cw
} else {
anchor.Y += ch
}
}
return &s
}
type Stack struct {
core.Element
mouse.NopHandler
horizontal bool
}
func (s *Stack) Size() (w, h int) {
var cw, ch int
for _, c := range s.Children() {
cw, ch = c.Size()
if s.horizontal {
w += cw
if h < ch {
h = ch
}
} else {
h += ch
if w < cw {
w = cw
}
}
}
return
}
func (s *Stack) Draw(image *ebiten.Image) {
for _, c := range s.Children() {
c.Draw(image)
}
}

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@@ -0,0 +1,3 @@
package tables
type OptFunc func(*Table)

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@@ -0,0 +1,19 @@
package tables
import (
"git.vezzani.net/ben/games/common/elements/v1/core"
)
type Table struct {
core.Element
}
func New(ops ...OptFunc) *Table {
t := &Table{}
for i := range ops {
ops[i](t)
}
return t
}

10
common/geo/bounds.go Normal file
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@@ -0,0 +1,10 @@
package geo
type Bounds struct {
Min Point
Width, Height int
}
func (b *Bounds) Contains(p Point) bool {
return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
}

19
common/geo/point.go Normal file
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@@ -0,0 +1,19 @@
package geo
type Point struct {
X, Y int
}
func (p Point) Delta(p2 Point) Point {
return Point{
X: p2.X - p.X,
Y: p2.Y - p.Y,
}
}
func (p Point) Add(p2 Point) Point {
return Point{
X: p.X + p2.X,
Y: p.Y + p2.Y,
}
}

147
common/sprites/v1/sprite.go Normal file
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@@ -0,0 +1,147 @@
package sprites
import (
"image"
"git.vezzani.net/ben/games/common/ux/v1"
"github.com/hajimehoshi/ebiten/v2"
)
var (
updateCount int
)
func Update() {
updateCount++
}
type animation struct {
RowNumber uint8
TickCount uint8
Scale float32
}
type subImager interface {
image.Image
SubImage(r image.Rectangle) image.Image
}
type Sprite struct {
width, height int
imgData subImager
animations map[string]animation
baseAnim *animation
currentAnim *animation
animationStartedAt int
animationStopAt int
animateOnce bool
}
func (s *Sprite) baseAnimation() animation {
if s.baseAnim != nil {
return *s.baseAnim
}
for i := range s.animations {
if s.animations[i].RowNumber == 0 {
a := s.animations[i]
s.baseAnim = &a
return a
}
}
return animation{}
}
func (s *Sprite) getAnimation() animation {
if s.currentAnim != nil {
return *s.currentAnim
}
return s.baseAnimation()
}
func (s *Sprite) Image(ops imageOptions) image.Image {
anim := s.getAnimation()
xOffset := updateCount % int(anim.TickCount) * s.width
yOffset := int(anim.RowNumber) * s.height
r := image.Rect(xOffset, yOffset, s.width, s.height).Intersect(s.imgData.Bounds())
return s.imgData.SubImage(r)
}
func (s *Sprite) Draw(screen *ebiten.Image, options ...ImageOption) {
if s.getAnimation().RowNumber == 0 {
}
ops := imageOptions{
scaleX: ux.Scale,
scaleY: ux.Scale,
}
for _, o := range options {
o(&ops)
}
geom := ebiten.GeoM{}
geom.Translate(ops.x, ops.y)
geom.Scale(ops.scaleX, ops.scaleY)
geom.Rotate(ops.rotateTheta)
screen.DrawImage(
ebiten.NewImageFromImage(
s.Image(ops),
),
&ebiten.DrawImageOptions{
GeoM: geom,
},
)
}
func (s *Sprite) StartAnimation(id string, once bool) {
if a, ok := s.animations[id]; ok {
s.currentAnim = &a
}
if once {
s.animateOnce = true
s.animationStopAt = updateCount + int(s.currentAnim.TickCount)
}
s.animationStartedAt = updateCount
}
func (s *Sprite) StopAnimation() {
s.currentAnim = nil
s.animationStartedAt = 0
s.animationStopAt = 0
s.animateOnce = false
}
type imageOptions struct {
x, y float64
scaleX, scaleY float64
rotateTheta float64
}
type ImageOption func(options *imageOptions)
func ToScale(x, y float64) ImageOption {
return func(o *imageOptions) {
o.scaleX *= x
o.scaleY *= y
}
}
func AtPosition(x, y float64) ImageOption {
return func(o *imageOptions) {
o.x, o.y = x, y
}
}
func Rotate(theta float64) ImageOption {
return func(o *imageOptions) {
o.rotateTheta = theta
}
}

15
common/ux/v1/ux.go Normal file
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@@ -0,0 +1,15 @@
package ux
import (
"image/color"
"golang.org/x/image/font"
"golang.org/x/image/font/basicfont"
)
var (
FontFace font.Face = basicfont.Face7x13
FontColor color.Color = color.Black
BackgroundColor color.Color = color.White
Scale float64 = 1.0
)

View File

@@ -3,12 +3,12 @@ package main
import (
"log"
"git.vezzani.net/ben/games/games/minesweeper/game"
"git.vezzani.net/ben/games/games/minesweeper/v1/game"
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
g := game.New(10, 10, 50)
g := game.New(10, 10, 15)
w, h := g.Layout(0, 0)
ebiten.SetWindowSize(w, h)
ebiten.SetWindowTitle("Minesweeper")

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@@ -0,0 +1,229 @@
package game
import (
"image/color"
"math/rand"
"strconv"
"git.vezzani.net/ben/games/common/colors"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font/basicfont"
)
type mouseButton int
const (
cellSize = 32
borderThickness = 1
sideMargin = cellSize
topMargin = cellSize * 2
bottomMargin = cellSize
left mouseButton = iota
right
)
var (
backgroundColor = colors.FromInt(0xffffff)
borderColor = colors.FromInt(0x999999)
revealedColor = colors.FromInt(0xdddddd)
downColor = colors.FromInt(0xaaaaaa)
dangerColors = [8]color.Color{
colors.FromInt(0x000000),
colors.FromInt(0x440000),
colors.FromInt(0x880000),
colors.FromInt(0xaa0000),
colors.FromInt(0xcc0000),
colors.FromInt(0xdd0000),
colors.FromInt(0xee0000),
colors.FromInt(0xff0000),
}
cols, rows int32
board []square
leftDown, rightDown bool
leftClicked, rightClicked bool
mouseX, mouseY int
over bool
)
type square struct {
mined bool
revealed bool
danger uint8
}
func New(colCount, rowCount, mineCount int32) *Core {
cols = colCount
rows = rowCount
board = make([]square, cols*rows)
for range mineCount {
addr := rand.Int31n(cols * rows)
for board[addr].mined {
addr = rand.Int31n(cols * rows)
}
board[addr].mined = true
}
initDanger()
return &Core{}
}
type Core struct{}
func (c Core) Update() error {
mouseX, mouseY = ebiten.CursorPosition()
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
leftDown = true
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
rightDown = true
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
leftDown = false
if !rightDown {
handleClick(left)
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
rightDown = false
if !leftDown {
handleClick(right)
}
}
return nil
}
func (c Core) Draw(screen *ebiten.Image) {
maxX, maxY := c.Layout(0, 0)
vector.DrawFilledRect(screen, 0, 0, float32(maxX), float32(maxY), backgroundColor, false)
drawGrid(screen)
}
func (c Core) Layout(_, _ int) (screenWidth, screenHeight int) {
return int(cellSize*cols + sideMargin*2), int(cellSize*rows + topMargin + bottomMargin)
}
func drawGrid(screen *ebiten.Image) {
vector.StrokeRect(screen, sideMargin, topMargin, float32(cellSize*cols), float32(cellSize*rows), borderThickness, borderColor, false)
mouseSquare := int32(-1)
if leftDown || rightDown {
mouseSquare = mouseOverSquare()
}
for i := range rows * cols {
clr := backgroundColor
if board[i].revealed {
clr = revealedColor
} else {
if mouseSquare == i {
clr = downColor
}
}
x, y, w, h := getCellSquare(i)
vector.DrawFilledRect(screen, x, y, w, h, clr, false)
vector.StrokeRect(screen, x, y, w, h, borderThickness, borderColor, false)
if board[i].revealed && board[i].danger > 0 {
txt := strconv.Itoa(int(board[i].danger))
text.Draw(screen, txt, basicfont.Face7x13, int(x)+12, int(y)+20, dangerColors[board[i].danger])
}
}
}
func mouseOverSquare() int32 {
if int32(mouseX) < sideMargin ||
int32(mouseY) < topMargin ||
int32(mouseX) > sideMargin+cellSize*cols ||
int32(mouseX) > topMargin+cellSize*rows {
return -1
}
baseMouseX := (int32(mouseX) - sideMargin) / cellSize
baseMouseY := (int32(mouseY) - topMargin) / cellSize
return baseMouseY*rows + baseMouseX
}
func getCellSquare(addr int32) (float32, float32, float32, float32) {
c, r := float32(addr%cols), float32(addr/rows)
return sideMargin + c*cellSize, topMargin + r*cellSize, cellSize, cellSize
}
func handleClick(side mouseButton) {
sq := mouseOverSquare()
if sq == -1 {
return
}
if side == left {
if board[sq].mined {
} else {
reveal(sq)
}
}
}
func reveal(addr int32) {
if board[addr].revealed {
return
}
board[addr].revealed = true
for _, nAddr := range getNeighbors(addr) {
if board[nAddr].revealed || board[nAddr].mined {
continue
}
reveal(nAddr)
}
}
func getNeighbors(addr int32) []int32 {
ns := make([]int32, 0)
sides := make([]int32, 0)
c, r := addr%cols, addr/rows
if c > 0 {
sides = append(sides, addr-1)
}
if c < cols-1 {
sides = append(sides, addr+1)
}
if r > 0 {
ns = append(ns, addr-cols)
for _, s := range sides {
ns = append(ns, s-cols)
}
}
if r < rows-1 {
ns = append(ns, addr+cols)
for _, s := range sides {
ns = append(ns, s+cols)
}
}
return append(ns, sides...)
}
func initDanger() {
for i := range board {
for _, n := range getNeighbors(int32(i)) {
if board[n].mined {
board[i].danger++
}
}
}
}

View File

@@ -0,0 +1 @@
package v2

17
go.mod
View File

@@ -1,17 +1,22 @@
module git.vezzani.net/ben/games
go 1.24
go 1.25
require (
github.com/ebitenui/ebitenui v0.7.1
github.com/hajimehoshi/ebiten/v2 v2.8.8
golang.org/x/image v0.20.0
golang.org/x/image v0.25.0
)
require (
github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 // indirect
github.com/ebitengine/gomobile v0.0.0-20250209143333-6071a2a2351c // indirect
github.com/ebitengine/hideconsole v1.0.0 // indirect
github.com/ebitengine/purego v0.8.0 // indirect
github.com/ebitengine/purego v0.8.2 // indirect
github.com/frustra/bbcode v0.0.0-20201127003707-6ef347fbe1c8 // indirect
github.com/go-text/typesetting v0.3.0 // indirect
github.com/jezek/xgb v1.1.1 // indirect
golang.org/x/sync v0.8.0 // indirect
golang.org/x/sys v0.25.0 // indirect
golang.org/x/exp v0.0.0-20250305212735-054e65f0b394 // indirect
golang.org/x/sync v0.12.0 // indirect
golang.org/x/sys v0.31.0 // indirect
golang.org/x/text v0.23.0 // indirect
)

46
go.sum
View File

@@ -1,22 +1,44 @@
github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 h1:Gk1XUEttOk0/hb6Tq3WkmutWa0ZLhNn/6fc6XZpM7tM=
github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325/go.mod h1:ulhSQcbPioQrallSuIzF8l1NKQoD7xmMZc5NxzibUMY=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/gomobile v0.0.0-20250209143333-6071a2a2351c h1:nCxkoQoJMcVLc5aoMp3ULbfyEMcQjxopBKgNQVBQFXE=
github.com/ebitengine/gomobile v0.0.0-20250209143333-6071a2a2351c/go.mod h1:yMh1VvLL71zDgHlVlIXXJIGmv36QcJ9ZD2gtIGYAp3I=
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/ebitenui/ebitenui v0.7.1 h1:5ZOaonRs4EsO9LtVVJr1zXNBXadUA9ktaZQLg9QgWao=
github.com/ebitenui/ebitenui v0.7.1/go.mod h1:QiJoDflkWoBv4V/LKErS3cgzTZHrXDQyqajef7IA8vM=
github.com/frustra/bbcode v0.0.0-20201127003707-6ef347fbe1c8 h1:sdIsYe6Vv7KIWZWp8KqSeTl+XlF17d+wHCC4lbxFcYs=
github.com/frustra/bbcode v0.0.0-20201127003707-6ef347fbe1c8/go.mod h1:0QBxkXxN+o4FyZgLI9FHY/oUizheze3+bNY/kgCKL+4=
github.com/go-text/typesetting v0.3.0 h1:OWCgYpp8njoxSRpwrdd1bQOxdjOXDj9Rqart9ML4iF4=
github.com/go-text/typesetting v0.3.0/go.mod h1:qjZLkhRgOEYMhU9eHBr3AR4sfnGJvOXNLt8yRAySFuY=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066 h1:qCuYC+94v2xrb1PoS4NIDe7DGYtLnU2wWiQe9a1B1c0=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066/go.mod h1:DDxDdQEnB70R8owOx3LVpEFvpMK9eeH1o2r0yZhFI9o=
github.com/hajimehoshi/bitmapfont/v3 v3.2.0 h1:0DISQM/rseKIJhdF29AkhvdzIULqNIIlXAGWit4ez1Q=
github.com/hajimehoshi/bitmapfont/v3 v3.2.0/go.mod h1:8gLqGatKVu0pwcNCJguW3Igg9WQqVXF0zg/RvrGQWyg=
github.com/hajimehoshi/ebiten/v2 v2.8.8 h1:xyMxOAn52T1tQ+j3vdieZ7auDBOXmvjUprSrxaIbsi8=
github.com/hajimehoshi/ebiten/v2 v2.8.8/go.mod h1:durJ05+OYnio9b8q0sEtOgaNeBEQG7Yr7lRviAciYbs=
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
github.com/matryer/is v1.4.1 h1:55ehd8zaGABKLXQUe2awZ99BD/PTc2ls+KV/dXphgEQ=
github.com/matryer/is v1.4.1/go.mod h1:8I/i5uYgLzgsgEloJE1U6xx5HkBQpAZvepWuujKwMRU=
github.com/pierrec/lz4/v4 v4.1.21 h1:yOVMLb6qSIDP67pl/5F7RepeKYu/VmTyEXvuMI5d9mQ=
github.com/pierrec/lz4/v4 v4.1.21/go.mod h1:gZWDp/Ze/IJXGXf23ltt2EXimqmTUXEy0GFuRQyBid4=
golang.org/x/image v0.20.0 h1:7cVCUjQwfL18gyBJOmYvptfSHS8Fb3YUDtfLIZ7Nbpw=
golang.org/x/image v0.20.0/go.mod h1:0a88To4CYVBAHp5FXJm8o7QbUl37Vd85ply1vyD8auM=
golang.org/x/sync v0.8.0 h1:3NFvSEYkUoMifnESzZl15y791HH1qU2xm6eCJU5ZPXQ=
golang.org/x/sync v0.8.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sys v0.25.0 h1:r+8e+loiHxRqhXVl6ML1nO3l1+oFoWbnlu2Ehimmi34=
golang.org/x/sys v0.25.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/text v0.18.0 h1:XvMDiNzPAl0jr17s6W9lcaIhGUfUORdGCNsuLmPG224=
golang.org/x/text v0.18.0/go.mod h1:BuEKDfySbSR4drPmRPG/7iBdf8hvFMuRexcpahXilzY=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/objx v0.5.2 h1:xuMeJ0Sdp5ZMRXx/aWO6RZxdr3beISkG5/G/aIRr3pY=
github.com/stretchr/objx v0.5.2/go.mod h1:FRsXN1f5AsAjCGJKqEizvkpNtU+EGNCLh3NxZ/8L+MA=
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
golang.org/x/exp v0.0.0-20250305212735-054e65f0b394 h1:nDVHiLt8aIbd/VzvPWN6kSOPE7+F/fNFDSXLVYkE/Iw=
golang.org/x/exp v0.0.0-20250305212735-054e65f0b394/go.mod h1:sIifuuw/Yco/y6yb6+bDNfyeQ/MdPUy/hKEMYQV17cM=
golang.org/x/image v0.25.0 h1:Y6uW6rH1y5y/LK1J8BPWZtr6yZ7hrsy6hFrXjgsc2fQ=
golang.org/x/image v0.25.0/go.mod h1:tCAmOEGthTtkalusGp1g3xa2gke8J6c2N565dTyl9Rs=
golang.org/x/sync v0.12.0 h1:MHc5BpPuC30uJk597Ri8TV3CNZcTLu6B6z4lJy+g6Jw=
golang.org/x/sync v0.12.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sys v0.31.0 h1:ioabZlmFYtWhL+TRYpcnNlLwhyxaM9kWTDEmfnprqik=
golang.org/x/sys v0.31.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=
golang.org/x/text v0.23.0 h1:D71I7dUrlY+VX0gQShAThNGHFxZ13dGLBHQLVl1mJlY=
golang.org/x/text v0.23.0/go.mod h1:/BLNzu4aZCJ1+kcD0DNRotWKage4q2rGVAg4o22unh4=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

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@@ -0,0 +1,85 @@
package main
import (
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/buttons"
"git.vezzani.net/ben/games/common/elements/v1/core"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/geo"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
var root = stacks.New(
stacks.Horizontal(),
stacks.Core(core.Name("parent")),
stacks.Core(core.Children(
stacks.New(
stacks.Core(
core.Name("left"),
core.Children(
buttons.New(
buttons.BlockOpt(blocks.Size(100, 100)),
buttons.Label("hello"),
buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
buttons.OnClick(func(ms mouse.State) {
println("green")
}),
),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Yellow),
),
),
),
),
stacks.New(
stacks.Core(core.Name("right")),
stacks.Core(core.Children(
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Blue),
),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Red),
),
)),
),
)),
)
func newEditor() *editor {
return &editor{}
}
type editor struct {
bounds geo.Bounds
handleMouse func() bool
}
func (e *editor) Update() error {
sprites.Update()
e.handleMouse()
return nil
}
func (e *editor) Draw(screen *ebiten.Image) {
root.Draw(screen)
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
if e.bounds.Width != outsideWidth || e.bounds.Height != outsideHeight {
e.bounds = geo.Bounds{
Min: geo.Point{},
Width: outsideWidth,
Height: outsideHeight,
}
e.handleMouse = mouse.Handler(root)
}
return outsideWidth, outsideHeight
}

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@@ -0,0 +1,15 @@
package main
import (
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
ebiten.SetWindowSize(480, 320)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowTitle("Component/Layout Test")
e := newEditor()
if err := ebiten.RunGame(e); err != nil {
panic(err)
}
}

48
tools/spritedit/editor.go Normal file
View File

@@ -0,0 +1,48 @@
package main
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
var menu = stacks.New(
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
stacks.BlockOpt(blocks.Size(100, 200)),
stacks.Children(
blocks.New(blocks.BackgroundColor(colornames.Green)),
blocks.New(),
),
)
func newEditor() *editor {
return &editor{}
}
type editor struct {
}
func (e *editor) Update() error {
sprites.Update()
return nil
}
func (e *editor) Draw(screen *ebiten.Image) {
b := screen.Bounds()
menu(elements.Bounds{
ZX: float64(b.Min.X),
ZY: float64(b.Min.Y),
WX: float64(b.Max.X),
WY: float64(b.Max.Y),
}).Draw(screen)
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return outsideWidth, outsideHeight
}

15
tools/spritedit/main.go Normal file
View File

@@ -0,0 +1,15 @@
package main
import (
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
ebiten.SetWindowSize(480, 320)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowTitle("Sprite Editor")
e := newEditor()
if err := ebiten.RunGame(e); err != nil {
panic(err)
}
}